From: Dave Airlie <airl...@redhat.com> If we are clearing stencil only, we still need to provide a a valid Z output from the vertex shader.
I'm not 100% sure if this is the super correct fix, but it does fix: dEQP-VK.renderpass.simple.stencil since I added S8 support. Signed-off-by: Dave Airlie <airl...@redhat.com> --- src/amd/vulkan/radv_meta_clear.c | 3 +++ 1 file changed, 3 insertions(+) diff --git a/src/amd/vulkan/radv_meta_clear.c b/src/amd/vulkan/radv_meta_clear.c index 3e79cd8..2479989 100644 --- a/src/amd/vulkan/radv_meta_clear.c +++ b/src/amd/vulkan/radv_meta_clear.c @@ -672,6 +672,9 @@ emit_depthstencil_clear(struct radv_cmd_buffer *cmd_buffer, VK_IMAGE_ASPECT_STENCIL_BIT)); assert(pass_att != VK_ATTACHMENT_UNUSED); + if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) + clear_value.depth = 1.0f; + const struct depthstencil_clear_vattrs vertex_data[3] = { { .depth_clear = clear_value.depth, -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev