Hey,
Marek Olšák wrote on 29.04.2017 12:49:
> On Apr 29, 2017 11:27 AM, "Timothy Arceri" <tarc...@itsqueeze.com> wrote:
> On 29/04/17 18:44, Marek Olšák wrote:
>> [...]
>>
>> That's a good point. I didn't think of that. Still, if one game evicts all
>> entries, the cache may be almost as good as disabled.
>>
> 
> I'm happy for the default limit to be raised from 1GB. However as I replied
> in the other thread using a percentage is not a good idea at this stage IMO.
> 
> For the majority of use cases 1GB should be more than enough. Deus Ex is
> very shader heavy and when compressed it was only taking up ~30MB, so I
> wouldn't be to worried about entries getting evicted unless there is
> something on the system generating a boat load of unique shaders.
> 
> 
> 30MB is actually useful information that puts everything into perspective.
> Thanks.

just to give a bit more input here: I've been using the cache for a while now
and never cleared it manually after the unified directory structure came to be.
With several games, Wine (without nine) and various Superpositions runs
(different quality settings) – btw big thanks to the whole AMD team: I'm seeing
4043 points at 2560×1440 with medium quality settings and 2805 points with high
settings in that benchmark! – I just hit 133 MB as displayed by "du -hs" as of
today. Granted, there are a couple more MB for the user running the desktop
environment and the display manager, but last time I checked that was about 12 
MB.
And I should probably add that there are certainly stale cache files in there,
since I've rebuilt Mesa and LLVM several times.

Anyway a limit of 1 GB sounds fine by me.

Cheers,
Kai

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