Hey, Marek Olšák wrote on 29.04.2017 12:49: > On Apr 29, 2017 11:27 AM, "Timothy Arceri" <tarc...@itsqueeze.com> wrote: > On 29/04/17 18:44, Marek Olšák wrote: >> [...] >> >> That's a good point. I didn't think of that. Still, if one game evicts all >> entries, the cache may be almost as good as disabled. >> > > I'm happy for the default limit to be raised from 1GB. However as I replied > in the other thread using a percentage is not a good idea at this stage IMO. > > For the majority of use cases 1GB should be more than enough. Deus Ex is > very shader heavy and when compressed it was only taking up ~30MB, so I > wouldn't be to worried about entries getting evicted unless there is > something on the system generating a boat load of unique shaders. > > > 30MB is actually useful information that puts everything into perspective. > Thanks.
just to give a bit more input here: I've been using the cache for a while now and never cleared it manually after the unified directory structure came to be. With several games, Wine (without nine) and various Superpositions runs (different quality settings) – btw big thanks to the whole AMD team: I'm seeing 4043 points at 2560×1440 with medium quality settings and 2805 points with high settings in that benchmark! – I just hit 133 MB as displayed by "du -hs" as of today. Granted, there are a couple more MB for the user running the desktop environment and the display manager, but last time I checked that was about 12 MB. And I should probably add that there are certainly stale cache files in there, since I've rebuilt Mesa and LLVM several times. Anyway a limit of 1 GB sounds fine by me. Cheers, Kai
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