On Thu, Apr 27, 2017 at 8:47 AM, Michel Dänzer <mic...@daenzer.net> wrote: > On 27/04/17 10:15 AM, Timothy Arceri wrote: >> Modern disks are extremely large and are only going to get bigger. >> Usage has shown frequent Mesa upgrades can result in the cache >> growing very fast i.e. wasting a lot of disk space unnecessarily. >> >> 5% seems like a more reasonable default. >> >> Cc: "17.1" <mesa-sta...@lists.freedesktop.org> >> --- >> src/util/disk_cache.c | 4 ++-- >> 1 file changed, 2 insertions(+), 2 deletions(-) >> >> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c >> index d9de8ef..9fd7b96 100644 >> --- a/src/util/disk_cache.c >> +++ b/src/util/disk_cache.c >> @@ -324,24 +324,24 @@ disk_cache_create(const char *gpu_name, const char >> *timestamp) >> case '\0': >> case 'G': >> case 'g': >> default: >> max_size *= 1024*1024*1024; >> break; >> } >> } >> } >> >> - /* Default to 1GB or 10% of filesystem for maximum cache size. */ >> + /* Default to 1GB or 5% of filesystem for maximum cache size. */ >> if (max_size == 0) { >> statvfs(path, &vfs); >> - max_size = MAX2(1024*1024*1024, vfs.f_blocks * vfs.f_bsize / 10); >> + max_size = MAX2(1024*1024*1024, vfs.f_blocks * vfs.f_bsize / 20); >> } > > 5% can still be quite a lot (what if every library on the system tried > using that much for itself?). How about 1%?
The argument is flawed. My ccache uses 12% (26.8 GB) of my disk, and I'm not saying "what if every small app used that much...". There is a very good reason for that size with my use case. It certainly makes sense to use 5% of the filesystem for Mesa. If 1 or 2 games can fill the whole shader cache or evict all entries, it's not a very useful shader cache. If 1 or 2 compilations can fill the whole ccache or evict all entries, it's not a very useful ccache. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev