Am Donnerstag, 27. April 2017, 10:05:32 CEST schrieb Marc Dietrich: > Am Mittwoch, 26. April 2017, 19:48:46 CEST schrieb Constantine Kharlamov: > > On 26.04.2017 17:51, Marc Dietrich wrote: > > > Am Mittwoch, 26. April 2017, 16:36:39 CEST schrieb Constantine Kharlamov: > > >> HEAD recently have triggered a bug in sb compiler, so, just for the > > >> safe > > >> case, can you tell if reverting this commit > > >> > > >> git revert --no-commit eb8aa93c03ee89ffd3041d41b6293e4b282b6ce6 > > >> > > >> but having my patch still applied changes anything or not? > > >> > > >> (I have this commit reverted locally) > > > > > > still same crash. > > > > > > Marc > > > > Could you tell what settings you have applied in UH4? > > > > (I'm just hoping to reproduce it locally, but the default ones didn't > > crash > > it) > > Custom Preset: Quality: low, everything disabled, Resolution: 640x360: gives > "~ 7 fps". > > I have to admit that I saw a similar crash two weeks ago, but nothing since > that time. If you can't find something wrong with your first patch (is it > just some kind of refactoring?), it is possible that your patch just > triggers something which was already there before. Your patch just makes it > reproducible. Just a wild guess though.
just another test point: I applied your first patch (not sure if this makes sense) to mesa 17.1.0-rc2 (disabled shader cache and mesa_glthread) and there crash still happens. Marc
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