Am Donnerstag, 27. April 2017, 10:05:32 CEST schrieb Marc Dietrich:
> Am Mittwoch, 26. April 2017, 19:48:46 CEST schrieb Constantine Kharlamov:
> > On 26.04.2017 17:51, Marc Dietrich wrote:
> > > Am Mittwoch, 26. April 2017, 16:36:39 CEST schrieb Constantine 
Kharlamov:
> > >> HEAD recently have triggered a bug in sb compiler, so, just for the
> > >> safe
> > >> case, can you tell if reverting this commit
> > >> 
> > >> git revert --no-commit eb8aa93c03ee89ffd3041d41b6293e4b282b6ce6
> > >> 
> > >> but having my patch still applied changes anything or not?
> > >> 
> > >> (I have this commit reverted locally)
> > > 
> > > still same crash.
> > > 
> > > Marc
> > 
> > Could you tell what settings you have applied in UH4?
> > 
> > (I'm just hoping to reproduce it locally, but the default ones didn't
> > crash
> > it)
> 
> Custom Preset: Quality: low, everything disabled, Resolution: 640x360: gives
> "~ 7 fps".
> 
> I have to admit that I saw a similar crash two weeks ago, but nothing since
> that time. If you can't find something wrong with your first patch (is it
> just some kind of refactoring?), it is possible that your patch just
> triggers something which was already there before. Your patch just makes it
> reproducible. Just a wild guess though.

just another test point: I applied your first patch (not sure if this makes 
sense) to mesa 17.1.0-rc2 (disabled shader cache and mesa_glthread) and there  
crash still happens.

Marc


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