Thank you, and congratulations on the new card :)
On 25.04.2017 04:26, Dieter Nützel wrote: > For the series: > > Tested-by: Dieter Nützel <die...@nuetzel-hh.de> > > On Turks XT (6670). > > radeonsi (2/3) NOT yet (only compile), > my RX 580, 8 GB, Nitro+ > is coming on Friday/Saturday, Yeahhhh ;-) > > Dieter > > Am 23.04.2017 23:36, schrieb Constantine Kharlamov: >> sb-based optimization was only used for older LLVM, whose support was removed >> in 100796c15c3a1467d03abc424e6f1494da02f376 "gallium/radeon: drop support for >> LLVM 3.5". Since then sbcl variable doesn't do anything. >> >> Signed-off-by: Constantine Kharlamov <hi-an...@yandex.ru> >> --- >> src/gallium/drivers/r600/r600_pipe.c | 1 - >> src/gallium/drivers/r600/sb/notes.markdown | 1 - >> 2 files changed, 2 deletions(-) >> >> diff --git a/src/gallium/drivers/r600/r600_pipe.c >> b/src/gallium/drivers/r600/r600_pipe.c >> index 12bf5517a9..a7b28a2d57 100644 >> --- a/src/gallium/drivers/r600/r600_pipe.c >> +++ b/src/gallium/drivers/r600/r600_pipe.c >> @@ -47,7 +47,6 @@ static const struct debug_named_value r600_debug_options[] >> = { >> >> /* shader backend */ >> { "nosb", DBG_NO_SB, "Disable sb backend for graphics shaders" }, >> - { "sbcl", DBG_SB_CS, "Enable sb backend for compute shaders" }, >> { "sbdry", DBG_SB_DRY_RUN, "Don't use optimized bytecode (just print >> the dumps)" }, >> { "sbstat", DBG_SB_STAT, "Print optimization statistics for shaders" }, >> { "sbdump", DBG_SB_DUMP, "Print IR dumps after some optimization >> passes" }, >> diff --git a/src/gallium/drivers/r600/sb/notes.markdown >> b/src/gallium/drivers/r600/sb/notes.markdown >> index 63c010883d..e48135c69c 100644 >> --- a/src/gallium/drivers/r600/sb/notes.markdown >> +++ b/src/gallium/drivers/r600/sb/notes.markdown >> @@ -13,7 +13,6 @@ Debugging >> There are new flags: >> >> - **nosb** - Disable sb backend for graphics shaders >> - - **sbcl** - Enable optimization of compute shaders (experimental) >> - **sbdry** - Dry run, optimize but use source bytecode - >> useful if you only want to check shader dumps >> without the risk of lockups and other problems _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev