On Thu, Apr 20, 2017 at 9:44 PM, gregory hainaut <gregory.hain...@gmail.com> wrote: > On Thu, 20 Apr 2017 20:01:00 +0200 > Marek Olšák <mar...@gmail.com> wrote: > >> On Thu, Apr 20, 2017 at 6:53 PM, gregory hainaut >> <gregory.hain...@gmail.com> wrote: >> > On Thu, 20 Apr 2017 11:57:08 +0200 >> > Marek Olšák <mar...@gmail.com> wrote: >> > >> >> On Thu, Apr 20, 2017 at 10:28 AM, gregory hainaut >> >> <gregory.hain...@gmail.com> wrote: >> >> > On Thu, 20 Apr 2017 12:29:11 +0900 >> >> > Michel Dänzer <mic...@daenzer.net> wrote: >> >> > >> >> >> On 20/04/17 01:54 AM, Gregory Hainaut wrote: >> >> >> > Hello, >> >> >> > >> >> >> > Please find the latest version that include a small fix for hash >> >> >> > deletion. I >> >> >> > think the series is good now. Please review/ack it. >> >> >> >> >> >> I'm afraid I have to NACK it. As discussed in the v4 cover letter >> >> >> thread, Mesa's glthread cannot make any libX11 API calls. >> >> >> >> >> >> >> >> > >> >> > Hello Michel, >> >> > >> >> > Just to be sure we are on the same line, let's me do a summary. >> >> > >> >> > PCSX2 does the following bad pattern >> >> > 1/ no call to XInitThread >> >> > 2/ XGetGeometry to get the size of the surface >> >> > 3/ glDrawArray into the default framebuffer 0 (the window, I'm not sure >> >> > how to call it) >> >> > => which seem to call DRI2GetBuffersWithFormat under the hood. I >> >> > guess to get the >> >> > associated buffer of the window. >> >> > >> >> > >> >> > So far it was (kind of) working fine because PCSX2 does tons of PBO >> >> > transfer. So glthread >> >> > was mostly synchronous. >> >> > >> >> > This series removes the (useless) PBO transfer synchronization. So now >> >> > glthread is really >> >> > asynchronous and the above bad pattern crash as expected. >> >> > >> >> > I didn't add any libX11 API call on the patches. And I don't think we >> >> > can remvove the DRI stuff. >> >> > >> >> > Hum, I don't know what will be the impact on the perf but potentially >> >> > we can force a synchronization >> >> > when there is a draw to framebuffer 0. >> >> >> >> Can you send us the backtrace when DRI2GetBuffersWithFormat is called >> >> by glDrawArrays? >> >> >> >> Marek >> > >> > Hello Marek, Michel, >> > >> > Here the full backtrace. >> > >> > #0 DRI2GetBuffersWithFormat (dpy=0xc6307e48, drawable=104857784, >> > width=0xdef348c0, height=0xdef348c4, attachments=0xdcc15c88, count=1, >> > outCount=0xdcc15c74) at dri2.c:464 >> > #1 0xf05bac45 in dri2GetBuffersWithFormat (driDrawable=0xdef348a8, >> > width=0xdef348c0, height=0xdef348c4, attachments=0xdcc15c88, count=1, >> > out_count=0xdcc15c74, loaderPrivate=0xdefc6ef0) at dri2_glx.c:894 >> > #2 0xe3ec3111 in dri2_drawable_get_buffers (count=<synthetic pointer>, >> > atts=0xdef252f8, drawable=0xdefc7b08) at dri2.c:285 >> > #3 dri2_allocate_textures (ctx=0xdef15928, drawable=0xdefc7b08, >> > statts=0xdef252f8, statts_count=2) at dri2.c:480 >> > #4 0xe3ebcbb0 in dri_st_framebuffer_validate (stctx=0xdef4ab10, >> > stfbi=0xdefc7b08, statts=0xdef252f8, count=2, out=0xdcc15d78) at >> > dri_drawable.c:83 >> > #5 0xe3d37afc in st_framebuffer_validate (stfb=stfb@entry=0xdef24f58, >> > st=st@entry=0xdef4ab10) at state_tracker/st_manager.c:189 >> > Note "print stfb->Base->Name" give me 0 >> > #6 0xe3d38649 in st_manager_validate_framebuffers (st=0xdef4ab10) at >> > state_tracker/st_manager.c:869 >> > #7 0xe3cd0580 in st_validate_state (st=0xdef4ab10, >> > pipeline=ST_PIPELINE_RENDER) at state_tracker/st_atom.c:174 >> > #8 0xe3cf935d in st_draw_vbo (ctx=0xdef7f8f8, prims=0xdcc15f40, >> > nr_prims=1, ib=0x0, index_bounds_valid=1 '\001', min_index=39911, >> > max_index=39914, tfb_vertcount=0x0, stream=0, indirect=0x0) at >> > state_tracker/st_draw.c:191 >> > #9 0xe3caf35e in vbo_draw_arrays (baseInstance=0, numInstances=1, >> > count=4, start=39911, mode=5, ctx=0xdef7f8f8) at vbo/vbo_exec_array.c:427 >> > #10 vbo_exec_DrawArrays (mode=5, start=39911, count=4) at >> > vbo/vbo_exec_array.c:575 >> > #11 0xe3be4f07 in _mesa_unmarshal_DrawArrays (ctx=0xdef7f8f8, >> > cmd=0xc41574b0) at main/marshal_generated.c:26644 >> > #12 _mesa_unmarshal_dispatch_cmd (ctx=0xdef7f8f8, cmd=0xc41574b0) at >> > main/marshal_generated.c:42457 >> > #13 0xe3ba8af0 in glthread_unmarshal_batch (release_batch=true, >> > batch=0xc4157410, ctx=0xdef7f8f8) at main/glthread.c:64 >> > #14 glthread_worker (data=0xdef7f8f8) at main/glthread.c:110 >> > >> > >> >> If this DRI2GetBuffersWithFormat call results in libX11 API calls on the >> >> glthread, that's a bug which needs to be fixed, either by moving the >> >> DRI2GetBuffersWithFormat call to the main thread or (if possible) by >> >> changing DRI2GetBuffersWithFormat to use XCB directly. >> >> First, we need to understand why it's happening. Does the app use the >> front buffer? Does it ever call glDrawBuffer(GL_FRONT) or >> glReadBuffer(GL_FRONT)? > > Hello Marek, > > No, I don't use the front buffer. I don't call glDrawBuffer for the FB 0. So > I think, > it should use GL_BACK. > Hum except if some 3rparty libs do something in my back. > > In case it have any impact, I'm using either glXSwapIntervalEXT or > glXSwapIntervalMESA (if the former wasn't found) > to control Vsync. > > If I understand you, you expect that DRI2GetBuffersWithFormat should haven't > be called in the first place ?
It's OK for it to get called. We just have to find a way how to deal with it. If that means we have to disable old & slow DRI2 for glthread, that's fine. The other option is to sync the first draw call rendering to the default framebuffer. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev