On 15.04.2017 15:51, Nils Wallménius wrote:
Hi Nicolai,

Re-replying as I seem to have messed up the quoting. Anyway a question
about a loop index below.

Den 13 apr. 2017 21:29 skrev "Nicolai Hähnle" <nhaeh...@gmail.com
<mailto:nhaeh...@gmail.com>>:

    From: Nicolai Hähnle <nicolai.haeh...@amd.com
    <mailto:nicolai.haeh...@amd.com>>

[snip]


    +/**
    + * Called to error check the function parameters.

    + *
    + * Note that glMultiDrawArrays is not part of GLES, so there's
    limited scope
    + * for sharing code with the validation of glDrawArrays.
    + */
    +bool
    +_mesa_validate_MultiDrawArrays(struct gl_context *ctx, GLenum mode,
    +                               const GLsizei *count, GLsizei primcount)
    +{
    +   int i;
    +
    +   FLUSH_CURRENT(ctx, 0);
    +
    +   if (!_mesa_valid_prim_mode(ctx, mode, "glMultiDrawArrays"))
    +      return false;
    +
    +   if (!check_valid_to_render(ctx, "glMultiDrawArrays"))
    +      return false;
    +
    +   if (primcount < 0) {
    +      _mesa_error(ctx, GL_INVALID_VALUE,
    "glMultiDrawArrays(primcount=%d)",
    +                  primcount);
    +      return false;
    +   }
    +
    +   for (i = 0; i < primcount; ++i) {
    +      if (count[i] < 0) {
    +         _mesa_error(ctx, GL_INVALID_VALUE,
    "glMultiDrawArrays(count[%d]=%d)",
    +                     i, count[i]);
    +         return false;
    +      }
    +   }
    +
    +   if (need_xfb_remaining_prims_check(ctx)) {
    +      struct gl_transform_feedback_object *xfb_obj
    +         = ctx->TransformFeedback.CurrentObject;
    +      size_t prim_count = 0;
    +
    +      for (i = 0; i < prim_count; ++i)
    +         prim_count += vbo_count_tessellated_primitives(mode,
    count[i], 1);


As prim_count is 0 the above loop will iterate 0 times, perhaps a mixup
with primcount?

Yes, you're right. I'll update this once I get back.

Cheers,
Nicolai


BR
Nils

[snip]


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