From: Nicolai Hähnle <nicolai.haeh...@amd.com> Found by inspection. --- src/mesa/main/api_validate.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mesa/main/api_validate.c b/src/mesa/main/api_validate.c index af4f7cb..8f83432 100644 --- a/src/mesa/main/api_validate.c +++ b/src/mesa/main/api_validate.c @@ -858,21 +858,21 @@ validate_draw_arrays(struct gl_context *ctx, const char *func, * RESOLVED: Yes. Because dynamic geometry amplification in a geometry * shader can make it difficult if not impossible to predict the amount * of geometry that may be generated in advance of executing the shader, * the draw-time error for transform feedback buffer overflow conditions * is removed and replaced with the GL behavior (primitives are not * written and the corresponding counter is not updated)..." */ if (_mesa_is_gles3(ctx) && _mesa_is_xfb_active_and_unpaused(ctx) && !_mesa_has_OES_geometry_shader(ctx) && !_mesa_has_OES_tessellation_shader(ctx)) { - size_t prim_count = vbo_count_tessellated_primitives(mode, count, 1); + size_t prim_count = vbo_count_tessellated_primitives(mode, count, numInstances); if (xfb_obj->GlesRemainingPrims < prim_count) { _mesa_error(ctx, GL_INVALID_OPERATION, "%s(exceeds transform feedback size)", func); return false; } xfb_obj->GlesRemainingPrims -= prim_count; } if (count == 0) return false; -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev