On 13/04/17 12:54, Brian Paul wrote:

On 04/12/2017 05:42 PM, Timothy Arceri wrote:
This will be used for adding KHR_no_error support.
---
src/mesa/main/varray.c | 55 +++++++++++++++++++++++++++++++++++++-------------
  1 file changed, 41 insertions(+), 14 deletions(-)

diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 233dc0d..65734df 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -431,50 +431,45 @@ update_array_format(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func, size);
        return false;
     }

     _mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles, relativeOffset);

     return true;
  }

-
  /**
- * Do error checking and update state for glVertex/Color/TexCoord/...Pointer
- * functions.
+ * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
   *
   * \param func  name of calling function used for error reporting
   * \param attrib  the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal datatypes
   * \param sizeMin  min allowable size value
   * \param sizeMax  max allowable size value (may also be BGRA_OR_4)
   * \param size  components per element (1, 2, 3 or 4)
   * \param type  datatype of each component (GL_FLOAT, GL_INT, etc)
   * \param stride  stride between elements, in elements
* \param normalized are integer types converted to floats in [-1, 1]? * \param integer integer-valued values (will not be normalized to [-1,1])
   * \param doubles  Double values not reduced to floats
   * \param ptr  the address (or offset inside VBO) of the array data
   */
  static void
-update_array(struct gl_context *ctx,
-             const char *func,
-             GLuint attrib, GLbitfield legalTypesMask,
-             GLint sizeMin, GLint sizeMax,
-             GLint size, GLenum type, GLsizei stride,
- GLboolean normalized, GLboolean integer, GLboolean doubles,
-             const GLvoid *ptr)
+validate_array(struct gl_context *ctx, const char *func,
+               GLuint attrib, GLbitfield legalTypesMask,
+               GLint sizeMin, GLint sizeMax,
+               GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean doubles,
+               const GLvoid *ptr)
  {
     struct gl_vertex_array_object *vao = ctx->Array.VAO;
-   struct gl_array_attributes *array;
-   GLsizei effectiveStride;

     /* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
      *
* "Client vertex arrays - all vertex array attribute pointers must * refer to buffer objects (section 2.9.2). The default vertex array
      *     object (the name zero) is also deprecated. Calling
* VertexAttribPointer when no buffer object or no vertex array object
      *     is bound will generate an INVALID_OPERATION error..."
      *
      * The check for VBOs is handled below.
@@ -507,37 +502,69 @@ update_array(struct gl_context *ctx,
      *     * any of the *Pointer commands specifying the location and
* organization of vertex array data are called while zero is bound * to the ARRAY_BUFFER buffer object binding point (see section
      *       2.9.6), and the pointer argument is not NULL."
      */
     if (ptr != NULL && vao->ARBsemantics &&
         !_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)", func);
        return;
     }
+}
+
+
+/**
+ * Update state for glVertex/Color/TexCoord/...Pointer functions.
+ *
+ * \param func  name of calling function used for error reporting
+ * \param attrib  the attribute array index to update
+ * \param legalTypes  bitmask of *_BIT above indicating legal datatypes
+ * \param sizeMin  min allowable size value
+ * \param sizeMax  max allowable size value (may also be BGRA_OR_4)
+ * \param size  components per element (1, 2, 3 or 4)
+ * \param type  datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride  stride between elements, in elements
+ * \param normalized  are integer types converted to floats in [-1, 1]?
+ * \param integer integer-valued values (will not be normalized to [-1,1])
+ * \param doubles  Double values not reduced to floats
+ * \param ptr  the address (or offset inside VBO) of the array data
+ */
+static void
+update_array(struct gl_context *ctx,
+             const char *func,
+             GLuint attrib, GLbitfield legalTypesMask,
+             GLint sizeMin, GLint sizeMax,
+             GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean doubles,
+             const GLvoid *ptr)
+{
+   struct gl_vertex_array_object *vao = ctx->Array.VAO;
+
+   validate_array(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles, ptr);

Don't we need validate_array() to return a bool so that we can return here if an error was found?

It could be the correct thing to do, however that is a change in the current functionality. I just left it to return and continue to the next lot of validation like it was previously.
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