This will be used for adding KHR_no_error support.
---
src/mesa/main/varray.c | 55
+++++++++++++++++++++++++++++++++++++-------------
1 file changed, 41 insertions(+), 14 deletions(-)
diff --git a/src/mesa/main/varray.c b/src/mesa/main/varray.c
index 233dc0d..65734df 100644
--- a/src/mesa/main/varray.c
+++ b/src/mesa/main/varray.c
@@ -431,50 +431,45 @@ update_array_format(struct gl_context *ctx,
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(size=%d)", func,
size);
return false;
}
_mesa_update_array_format(ctx, vao, attrib, size, type, format,
normalized, integer, doubles,
relativeOffset);
return true;
}
-
/**
- * Do error checking and update state for
glVertex/Color/TexCoord/...Pointer
- * functions.
+ * Do error checking for glVertex/Color/TexCoord/...Pointer functions.
*
* \param func name of calling function used for error reporting
* \param attrib the attribute array index to update
* \param legalTypes bitmask of *_BIT above indicating legal
datatypes
* \param sizeMin min allowable size value
* \param sizeMax max allowable size value (may also be BGRA_OR_4)
* \param size components per element (1, 2, 3 or 4)
* \param type datatype of each component (GL_FLOAT, GL_INT, etc)
* \param stride stride between elements, in elements
* \param normalized are integer types converted to floats in [-1,
1]?
* \param integer integer-valued values (will not be normalized to
[-1,1])
* \param doubles Double values not reduced to floats
* \param ptr the address (or offset inside VBO) of the array data
*/
static void
-update_array(struct gl_context *ctx,
- const char *func,
- GLuint attrib, GLbitfield legalTypesMask,
- GLint sizeMin, GLint sizeMax,
- GLint size, GLenum type, GLsizei stride,
- GLboolean normalized, GLboolean integer, GLboolean
doubles,
- const GLvoid *ptr)
+validate_array(struct gl_context *ctx, const char *func,
+ GLuint attrib, GLbitfield legalTypesMask,
+ GLint sizeMin, GLint sizeMax,
+ GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean
doubles,
+ const GLvoid *ptr)
{
struct gl_vertex_array_object *vao = ctx->Array.VAO;
- struct gl_array_attributes *array;
- GLsizei effectiveStride;
/* Page 407 (page 423 of the PDF) of the OpenGL 3.0 spec says:
*
* "Client vertex arrays - all vertex array attribute
pointers must
* refer to buffer objects (section 2.9.2). The default
vertex array
* object (the name zero) is also deprecated. Calling
* VertexAttribPointer when no buffer object or no vertex
array object
* is bound will generate an INVALID_OPERATION error..."
*
* The check for VBOs is handled below.
@@ -507,37 +502,69 @@ update_array(struct gl_context *ctx,
* * any of the *Pointer commands specifying the location and
* organization of vertex array data are called while zero
is bound
* to the ARRAY_BUFFER buffer object binding point (see
section
* 2.9.6), and the pointer argument is not NULL."
*/
if (ptr != NULL && vao->ARBsemantics &&
!_mesa_is_bufferobj(ctx->Array.ArrayBufferObj)) {
_mesa_error(ctx, GL_INVALID_OPERATION, "%s(non-VBO array)",
func);
return;
}
+}
+
+
+/**
+ * Update state for glVertex/Color/TexCoord/...Pointer functions.
+ *
+ * \param func name of calling function used for error reporting
+ * \param attrib the attribute array index to update
+ * \param legalTypes bitmask of *_BIT above indicating legal datatypes
+ * \param sizeMin min allowable size value
+ * \param sizeMax max allowable size value (may also be BGRA_OR_4)
+ * \param size components per element (1, 2, 3 or 4)
+ * \param type datatype of each component (GL_FLOAT, GL_INT, etc)
+ * \param stride stride between elements, in elements
+ * \param normalized are integer types converted to floats in [-1, 1]?
+ * \param integer integer-valued values (will not be normalized to
[-1,1])
+ * \param doubles Double values not reduced to floats
+ * \param ptr the address (or offset inside VBO) of the array data
+ */
+static void
+update_array(struct gl_context *ctx,
+ const char *func,
+ GLuint attrib, GLbitfield legalTypesMask,
+ GLint sizeMin, GLint sizeMax,
+ GLint size, GLenum type, GLsizei stride,
+ GLboolean normalized, GLboolean integer, GLboolean
doubles,
+ const GLvoid *ptr)
+{
+ struct gl_vertex_array_object *vao = ctx->Array.VAO;
+
+ validate_array(ctx, func, attrib, legalTypesMask, sizeMin, sizeMax,
+ size, type, stride, normalized, integer, doubles,
ptr);