On 12/04/17 12:57, Jason Ekstrand wrote:
On Wed, Apr 12, 2017 at 12:25 PM, Lionel Landwerlin
<lionel.g.landwer...@intel.com <mailto:lionel.g.landwer...@intel.com>>
wrote:
On 31/03/17 16:17, Jason Ekstrand wrote:
Cc: "13.0 17.0" <mesa-sta...@lists.freedesktop.org
<mailto:mesa-sta...@lists.freedesktop.org>>
---
src/intel/vulkan/anv_blorp.c | 5 +++++
1 file changed, 5 insertions(+)
diff --git a/src/intel/vulkan/anv_blorp.c
b/src/intel/vulkan/anv_blorp.c
index 72a468a..f26f5e5 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -690,6 +690,11 @@ void anv_CmdUpdateBuffer(
assert(max_update_size < MAX_SURFACE_DIM * 4);
+ /* We're about to read data that was written from the
CPU. Flush the
Did you mean GPU?
No, I mean CPU. We copy the data provided by the user into a chunk of
the dynamic state pool and then use blorp to copy it to the buffer
specified by the user.
Right, for some reason the phrasing got me confused :/
+ * texture cache so we don't get anything stale.
+ */
+ cmd_buffer->state.pending_pipe_bits |=
ANV_PIPE_TEXTURE_CACHE_INVALIDATE_BIT;
Why just the texture cache? Should we add data cache + render target?
Because we're not writing from the GPU and we're not using image load
store.
Thanks, I should have read the do_buffer_copy()...
I think we might need a anv_state_flush() on tmp_data.
With that :
Reviewed-by: Lionel Landwerlin <lionel.g.landwer...@intel.com>
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