For replacing sampler/image types to the corresponding bindless type, it's convenient to re-use get_{sampler,image}_instance() instead of doing a one-by-one comparison.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com> --- src/compiler/glsl/shader_cache.cpp | 6 +- src/compiler/glsl_types.cpp | 221 +++++++++++++++++++++++++++---------- src/compiler/glsl_types.h | 7 +- src/compiler/nir_types.cpp | 5 +- 4 files changed, 176 insertions(+), 63 deletions(-) diff --git a/src/compiler/glsl/shader_cache.cpp b/src/compiler/glsl/shader_cache.cpp index f5e6a22bb9..06d772e2f4 100644 --- a/src/compiler/glsl/shader_cache.cpp +++ b/src/compiler/glsl/shader_cache.cpp @@ -164,13 +164,15 @@ decode_type_from_blob(struct blob_reader *blob) return glsl_type::get_sampler_instance((enum glsl_sampler_dim) ((u >> 4) & 0x07), (u >> 3) & 0x01, (u >> 2) & 0x01, - (glsl_base_type) ((u >> 0) & 0x03)); + (glsl_base_type) ((u >> 0) & 0x03), + false); case GLSL_TYPE_SUBROUTINE: return glsl_type::get_subroutine_instance(blob_read_string(blob)); case GLSL_TYPE_IMAGE: return glsl_type::get_image_instance((enum glsl_sampler_dim) ((u >> 3) & 0x07), (u >> 2) & 0x01, - (glsl_base_type) ((u >> 0) & 0x03)); + (glsl_base_type) ((u >> 0) & 0x03), + false); case GLSL_TYPE_ATOMIC_UINT: return glsl_type::atomic_uint_type; case GLSL_TYPE_ARRAY: { diff --git a/src/compiler/glsl_types.cpp b/src/compiler/glsl_types.cpp index c7a41b785e..cf0fe71d1a 100644 --- a/src/compiler/glsl_types.cpp +++ b/src/compiler/glsl_types.cpp @@ -668,49 +668,82 @@ const glsl_type * glsl_type::get_sampler_instance(enum glsl_sampler_dim dim, bool shadow, bool array, - glsl_base_type type) + glsl_base_type type, + bool bindless) { switch (type) { case GLSL_TYPE_FLOAT: switch (dim) { case GLSL_SAMPLER_DIM_1D: - if (shadow) - return (array ? sampler1DArrayShadow_type : sampler1DShadow_type); - else - return (array ? sampler1DArray_type : sampler1D_type); + if (bindless) { + if (shadow) + return (array ? sampler1DArrayShadowBindless_type : sampler1DShadowBindless_type); + else + return (array ? sampler1DArrayBindless_type : sampler1DBindless_type); + + } else { + if (shadow) + return (array ? sampler1DArrayShadow_type : sampler1DShadow_type); + else + return (array ? sampler1DArray_type : sampler1D_type); + } case GLSL_SAMPLER_DIM_2D: - if (shadow) - return (array ? sampler2DArrayShadow_type : sampler2DShadow_type); - else - return (array ? sampler2DArray_type : sampler2D_type); + if (bindless) { + if (shadow) + return (array ? sampler2DArrayShadowBindless_type : sampler2DShadowBindless_type); + else + return (array ? sampler2DArrayBindless_type : sampler2DBindless_type); + } else { + if (shadow) + return (array ? sampler2DArrayShadow_type : sampler2DShadow_type); + else + return (array ? sampler2DArray_type : sampler2D_type); + } case GLSL_SAMPLER_DIM_3D: if (shadow || array) return error_type; else - return sampler3D_type; + return bindless ? sampler3DBindless_type : sampler3D_type; case GLSL_SAMPLER_DIM_CUBE: - if (shadow) - return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type); - else - return (array ? samplerCubeArray_type : samplerCube_type); + if (bindless) { + if (shadow) + return (array ? samplerCubeArrayShadowBindless_type : samplerCubeShadowBindless_type); + else + return (array ? samplerCubeArrayBindless_type : samplerCubeBindless_type); + } else { + if (shadow) + return (array ? samplerCubeArrayShadow_type : samplerCubeShadow_type); + else + return (array ? samplerCubeArray_type : samplerCube_type); + } case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; - if (shadow) - return sampler2DRectShadow_type; - else - return sampler2DRect_type; + if (bindless) { + if (shadow) + return sampler2DRectShadowBindless_type; + else + return sampler2DRectBindless_type; + } else { + if (shadow) + return sampler2DRectShadow_type; + else + return sampler2DRect_type; + } case GLSL_SAMPLER_DIM_BUF: if (shadow || array) return error_type; else - return samplerBuffer_type; + return bindless ? samplerBufferBindless_type : samplerBuffer_type; case GLSL_SAMPLER_DIM_MS: if (shadow) return error_type; - return (array ? sampler2DMSArray_type : sampler2DMS_type); + if (bindless) + return (array ? sampler2DMSArrayBindless_type : sampler2DMSBindless_type); + else + return (array ? sampler2DMSArray_type : sampler2DMS_type); case GLSL_SAMPLER_DIM_EXTERNAL: - if (shadow || array) + if (shadow || array || bindless) return error_type; else return samplerExternalOES_type; @@ -723,25 +756,37 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim, return error_type; switch (dim) { case GLSL_SAMPLER_DIM_1D: - return (array ? isampler1DArray_type : isampler1D_type); + if (bindless) + return (array ? isampler1DArrayBindless_type : isampler1DBindless_type); + else + return (array ? isampler1DArray_type : isampler1D_type); case GLSL_SAMPLER_DIM_2D: - return (array ? isampler2DArray_type : isampler2D_type); + if (bindless) + return (array ? isampler2DArrayBindless_type : isampler2DBindless_type); + else + return (array ? isampler2DArray_type : isampler2D_type); case GLSL_SAMPLER_DIM_3D: if (array) return error_type; - return isampler3D_type; + return bindless ? isampler2DBindless_type : isampler3D_type; case GLSL_SAMPLER_DIM_CUBE: - return (array ? isamplerCubeArray_type : isamplerCube_type); + if (bindless) + return (array ? isamplerCubeArrayBindless_type : isamplerCubeBindless_type); + else + return (array ? isamplerCubeArray_type : isamplerCube_type); case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; - return isampler2DRect_type; + return bindless ? isampler2DRectBindless_type : isampler2DRect_type; case GLSL_SAMPLER_DIM_BUF: if (array) return error_type; - return isamplerBuffer_type; + return bindless ? isamplerBufferBindless_type : isamplerBuffer_type; case GLSL_SAMPLER_DIM_MS: - return (array ? isampler2DMSArray_type : isampler2DMS_type); + if (bindless) + return (array ? isampler2DMSArrayBindless_type : isampler2DMSBindless_type); + else + return (array ? isampler2DMSArray_type : isampler2DMS_type); case GLSL_SAMPLER_DIM_EXTERNAL: return error_type; case GLSL_SAMPLER_DIM_SUBPASS: @@ -753,25 +798,37 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim, return error_type; switch (dim) { case GLSL_SAMPLER_DIM_1D: - return (array ? usampler1DArray_type : usampler1D_type); + if (bindless) + return (array ? usampler1DArrayBindless_type : usampler1DBindless_type); + else + return (array ? usampler1DArray_type : usampler1D_type); case GLSL_SAMPLER_DIM_2D: - return (array ? usampler2DArray_type : usampler2D_type); + if (bindless) + return (array ? usampler2DArrayBindless_type : usampler2DBindless_type); + else + return (array ? usampler2DArray_type : usampler2D_type); case GLSL_SAMPLER_DIM_3D: if (array) return error_type; - return usampler3D_type; + return bindless ? usampler3DBindless_type : usampler3D_type; case GLSL_SAMPLER_DIM_CUBE: - return (array ? usamplerCubeArray_type : usamplerCube_type); + if (bindless) + return (array ? usamplerCubeArrayBindless_type : usamplerCubeBindless_type); + else + return (array ? usamplerCubeArray_type : usamplerCube_type); case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; - return usampler2DRect_type; + return bindless ? usampler2DRectBindless_type : usampler2DRect_type; case GLSL_SAMPLER_DIM_BUF: if (array) return error_type; - return usamplerBuffer_type; + return bindless ? usamplerBufferBindless_type : usamplerBuffer_type; case GLSL_SAMPLER_DIM_MS: - return (array ? usampler2DMSArray_type : usampler2DMS_type); + if (bindless) + return (array ? usampler2DMSArrayBindless_type : usampler2DMSBindless_type); + else + return (array ? usampler2DMSArray_type : usampler2DMS_type); case GLSL_SAMPLER_DIM_EXTERNAL: return error_type; case GLSL_SAMPLER_DIM_SUBPASS: @@ -787,34 +844,52 @@ glsl_type::get_sampler_instance(enum glsl_sampler_dim dim, const glsl_type * glsl_type::get_image_instance(enum glsl_sampler_dim dim, - bool array, glsl_base_type type) + bool array, + glsl_base_type type, + bool bindless) { switch (type) { case GLSL_TYPE_FLOAT: switch (dim) { case GLSL_SAMPLER_DIM_1D: - return (array ? image1DArray_type : image1D_type); + if (bindless) + return (array ? image1DArrayBindless_type : image1DBindless_type); + else + return (array ? image1DArray_type : image1D_type); case GLSL_SAMPLER_DIM_2D: - return (array ? image2DArray_type : image2D_type); + if (bindless) + return (array ? image2DArrayBindless_type : image2DBindless_type); + else + return (array ? image2DArray_type : image2D_type); case GLSL_SAMPLER_DIM_3D: - return image3D_type; + return bindless ? image3DBindless_type : image3D_type; case GLSL_SAMPLER_DIM_CUBE: - return (array ? imageCubeArray_type : imageCube_type); + if (bindless) + return (array ? imageCubeArrayBindless_type : imageCubeBindless_type); + else + return (array ? imageCubeArray_type : imageCube_type); case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; else - return image2DRect_type; + return bindless ? image2DRectBindless_type : image2DRect_type; case GLSL_SAMPLER_DIM_BUF: if (array) return error_type; else - return imageBuffer_type; + return bindless ? imageBufferBindless_type : imageBuffer_type; case GLSL_SAMPLER_DIM_MS: - return (array ? image2DMSArray_type : image2DMS_type); + if (bindless) + return (array ? image2DMSArrayBindless_type : image2DMSBindless_type); + else + return (array ? image2DMSArray_type : image2DMS_type); case GLSL_SAMPLER_DIM_SUBPASS: + if (bindless) + return error_type; return subpassInput_type; case GLSL_SAMPLER_DIM_SUBPASS_MS: + if (bindless) + return error_type; return subpassInputMS_type; case GLSL_SAMPLER_DIM_EXTERNAL: return error_type; @@ -822,28 +897,44 @@ glsl_type::get_image_instance(enum glsl_sampler_dim dim, case GLSL_TYPE_INT: switch (dim) { case GLSL_SAMPLER_DIM_1D: - return (array ? iimage1DArray_type : iimage1D_type); + if (bindless) + return (array ? iimage1DArrayBindless_type : iimage1DBindless_type); + else + return (array ? iimage1DArray_type : iimage1D_type); case GLSL_SAMPLER_DIM_2D: - return (array ? iimage2DArray_type : iimage2D_type); + if (bindless) + return (array ? iimage2DArrayBindless_type : iimage2DBindless_type); + else + return (array ? iimage2DArray_type : iimage2D_type); case GLSL_SAMPLER_DIM_3D: if (array) return error_type; - return iimage3D_type; + return bindless ? iimage3DBindless_type : iimage3D_type; case GLSL_SAMPLER_DIM_CUBE: - return (array ? iimageCubeArray_type : iimageCube_type); + if (bindless) + return (array ? iimageCubeArrayBindless_type : iimageCubeBindless_type); + else + return (array ? iimageCubeArray_type : iimageCube_type); case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; - return iimage2DRect_type; + return bindless ? iimage2DRectBindless_type : iimage2DRect_type; case GLSL_SAMPLER_DIM_BUF: if (array) return error_type; - return iimageBuffer_type; + return bindless ? iimageBufferBindless_type : iimageBuffer_type; case GLSL_SAMPLER_DIM_MS: - return (array ? iimage2DMSArray_type : iimage2DMS_type); + if (bindless) + return (array ? iimage2DMSArrayBindless_type : iimage2DMSBindless_type); + else + return (array ? iimage2DMSArray_type : iimage2DMS_type); case GLSL_SAMPLER_DIM_SUBPASS: + if (bindless) + return error_type; return isubpassInput_type; case GLSL_SAMPLER_DIM_SUBPASS_MS: + if (bindless) + return error_type; return isubpassInputMS_type; case GLSL_SAMPLER_DIM_EXTERNAL: return error_type; @@ -851,28 +942,44 @@ glsl_type::get_image_instance(enum glsl_sampler_dim dim, case GLSL_TYPE_UINT: switch (dim) { case GLSL_SAMPLER_DIM_1D: - return (array ? uimage1DArray_type : uimage1D_type); + if (bindless) + return (array ? uimage1DArrayBindless_type : uimage1DBindless_type); + else + return (array ? uimage1DArray_type : uimage1D_type); case GLSL_SAMPLER_DIM_2D: - return (array ? uimage2DArray_type : uimage2D_type); + if (bindless) + return (array ? uimage2DArrayBindless_type : uimage2DBindless_type); + else + return (array ? uimage2DArray_type : uimage2D_type); case GLSL_SAMPLER_DIM_3D: if (array) return error_type; - return uimage3D_type; + return bindless ? uimage3DBindless_type : uimage3D_type; case GLSL_SAMPLER_DIM_CUBE: - return (array ? uimageCubeArray_type : uimageCube_type); + if (bindless) + return (array ? uimageCubeArrayBindless_type : uimageCubeBindless_type); + else + return (array ? uimageCubeArray_type : uimageCube_type); case GLSL_SAMPLER_DIM_RECT: if (array) return error_type; - return uimage2DRect_type; + return bindless ? uimage2DRectBindless_type : uimage2DRect_type; case GLSL_SAMPLER_DIM_BUF: if (array) return error_type; - return uimageBuffer_type; + return bindless ? uimageBufferBindless_type : uimageBuffer_type; case GLSL_SAMPLER_DIM_MS: - return (array ? uimage2DMSArray_type : uimage2DMS_type); + if (bindless) + return (array ? uimage2DMSArrayBindless_type : uimage2DMSBindless_type); + else + return (array ? uimage2DMSArray_type : uimage2DMS_type); case GLSL_SAMPLER_DIM_SUBPASS: + if (bindless) + return error_type; return usubpassInput_type; case GLSL_SAMPLER_DIM_SUBPASS_MS: + if (bindless) + return error_type; return usubpassInputMS_type; case GLSL_SAMPLER_DIM_EXTERNAL: return error_type; diff --git a/src/compiler/glsl_types.h b/src/compiler/glsl_types.h index 230fc7dbee..28391ddcbe 100644 --- a/src/compiler/glsl_types.h +++ b/src/compiler/glsl_types.h @@ -269,10 +269,13 @@ struct glsl_type { static const glsl_type *get_sampler_instance(enum glsl_sampler_dim dim, bool shadow, bool array, - glsl_base_type type); + glsl_base_type type, + bool bindless); static const glsl_type *get_image_instance(enum glsl_sampler_dim dim, - bool array, glsl_base_type type); + bool array, + glsl_base_type type, + bool bindless); /** * Get the instance of an array type diff --git a/src/compiler/nir_types.cpp b/src/compiler/nir_types.cpp index 52fd0e95c8..8d32f6fdee 100644 --- a/src/compiler/nir_types.cpp +++ b/src/compiler/nir_types.cpp @@ -343,7 +343,8 @@ const struct glsl_type * glsl_sampler_type(enum glsl_sampler_dim dim, bool is_shadow, bool is_array, enum glsl_base_type base_type) { - return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type); + return glsl_type::get_sampler_instance(dim, is_shadow, is_array, base_type, + false); } const struct glsl_type * @@ -356,7 +357,7 @@ const struct glsl_type * glsl_image_type(enum glsl_sampler_dim dim, bool is_array, enum glsl_base_type base_type) { - return glsl_type::get_image_instance(dim, is_array, base_type); + return glsl_type::get_image_instance(dim, is_array, base_type, false); } const glsl_type * -- 2.12.2 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev