On 12.04.2017 17:59, Marek Olšák wrote:
On Tue, Apr 11, 2017 at 7:06 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
On 04/11/2017 06:58 PM, Ilia Mirkin wrote:
On Tue, Apr 11, 2017 at 12:48 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:
This is required for the following GLSL bits.
Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
src/mesa/main/extensions_table.h | 1 +
src/mesa/main/mtypes.h | 1 +
2 files changed, 2 insertions(+)
diff --git a/src/mesa/main/extensions_table.h
b/src/mesa/main/extensions_table.h
index d11cb0f150..1855190789 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -34,6 +34,7 @@ EXT(ARB_ES3_2_compatibility ,
ARB_ES3_2_compatibility
EXT(ARB_ES3_compatibility , ARB_ES3_compatibility
, GLL, GLC, x , x , 2012)
EXT(ARB_arrays_of_arrays , ARB_arrays_of_arrays
, GLL, GLC, x , x , 2012)
EXT(ARB_base_instance , ARB_base_instance
, GLL, GLC, x , x , 2011)
+EXT(ARB_bindless_texture , ARB_bindless_texture
, GLL, GLC, x , x , 2013)
Is bindless really supportable in mesa GL compat contexts? I haven't
really thought about it much, so just asking.
I think it should be supportable, but I'm not sure either.
The spec says:
OpenGL 4.0 or later versions is required.
We tend to ignore such statements though.
I don't feel strongly either way, but I can't think of any
compatibility-only functionality that would interact with bindless textures.
Cheers,
Nicolai
Marek
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev
--
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev