On 12.04.2017 17:59, Marek Olšák wrote:
On Tue, Apr 11, 2017 at 7:06 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:


On 04/11/2017 06:58 PM, Ilia Mirkin wrote:

On Tue, Apr 11, 2017 at 12:48 PM, Samuel Pitoiset
<samuel.pitoi...@gmail.com> wrote:

This is required for the following GLSL bits.

Signed-off-by: Samuel Pitoiset <samuel.pitoi...@gmail.com>
---
  src/mesa/main/extensions_table.h | 1 +
  src/mesa/main/mtypes.h           | 1 +
  2 files changed, 2 insertions(+)

diff --git a/src/mesa/main/extensions_table.h
b/src/mesa/main/extensions_table.h
index d11cb0f150..1855190789 100644
--- a/src/mesa/main/extensions_table.h
+++ b/src/mesa/main/extensions_table.h
@@ -34,6 +34,7 @@ EXT(ARB_ES3_2_compatibility                 ,
ARB_ES3_2_compatibility
  EXT(ARB_ES3_compatibility                   , ARB_ES3_compatibility
, GLL, GLC,  x ,  x , 2012)
  EXT(ARB_arrays_of_arrays                    , ARB_arrays_of_arrays
, GLL, GLC,  x ,  x , 2012)
  EXT(ARB_base_instance                       , ARB_base_instance
, GLL, GLC,  x ,  x , 2011)
+EXT(ARB_bindless_texture                    , ARB_bindless_texture
, GLL, GLC,  x ,  x , 2013)


Is bindless really supportable in mesa GL compat contexts? I haven't
really thought about it much, so just asking.


I think it should be supportable, but I'm not sure either.

The spec says:

OpenGL 4.0 or later versions is required.

We tend to ignore such statements though.

I don't feel strongly either way, but I can't think of any compatibility-only functionality that would interact with bindless textures.

Cheers,
Nicolai



Marek
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