>From discussion on IRC, tile_type should be 1 for depth or stencil textures.
On Evergreen, it should also be 1 for some color buffers, but that's handled in the evergreen_cb function when required. Signed-off-by: Simon Farnsworth <simon.farnswo...@onelan.co.uk> --- Doesn't fix my tiled scanout fun, but is needed for correctness. src/gallium/drivers/r600/r600_texture.c | 1 + 1 files changed, 1 insertions(+), 0 deletions(-) diff --git a/src/gallium/drivers/r600/r600_texture.c b/src/gallium/drivers/r600/r600_texture.c index 5ac39aa..6143133 100644 --- a/src/gallium/drivers/r600/r600_texture.c +++ b/src/gallium/drivers/r600/r600_texture.c @@ -391,6 +391,7 @@ r600_texture_create_object(struct pipe_screen *screen, resource->b.b.b.screen = screen; rtex->pitch_override = pitch_in_bytes_override; rtex->real_format = base->format; + rtex->tile_type = util_format_is_depth_or_stencil(base->format) ? 1 : 0; /* We must split depth and stencil into two separate buffers on Evergreen. */ if (!(base->flags & R600_RESOURCE_FLAG_TRANSFER) && -- 1.7.6 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev