On 30 March 2017 at 12:26, Timothy Arceri <tarc...@itsqueeze.com> wrote: > This is unused. > --- > docs/shading.html | 1 - > src/mesa/main/mtypes.h | 15 +++++++-------- > src/mesa/main/shaderapi.c | 2 -- > 3 files changed, 7 insertions(+), 11 deletions(-) > > diff --git a/docs/shading.html b/docs/shading.html > index cd01af0..7e3d2e4 100644 > --- a/docs/shading.html > +++ b/docs/shading.html > @@ -43,21 +43,20 @@ Contents > The <b>MESA_GLSL</b> environment variable can be set to a comma-separated > list of keywords to control some aspects of the GLSL compiler and shader > execution. These are generally used for debugging. > </p> > <ul> > <li><b>dump</b> - print GLSL shader code to stdout at link time > <li><b>log</b> - log all GLSL shaders to files. > The filenames will be "shader_X.vert" or "shader_X.frag" where X > the shader ID. > <li><b>cache_info</b> - print debug information about shader cache > -<li><b>opt</b> - force compiler optimizations
Please add a note in docs/relnotes/17.1.0.html Changes section. Be that squashed or directly push a follow-up patch. Reviewed-by: Emil Velikov <emli.veli...@collabora.com> -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev