This is unused. --- docs/shading.html | 1 - src/mesa/main/mtypes.h | 15 +++++++-------- src/mesa/main/shaderapi.c | 2 -- 3 files changed, 7 insertions(+), 11 deletions(-)
diff --git a/docs/shading.html b/docs/shading.html index cd01af0..7e3d2e4 100644 --- a/docs/shading.html +++ b/docs/shading.html @@ -43,21 +43,20 @@ Contents The <b>MESA_GLSL</b> environment variable can be set to a comma-separated list of keywords to control some aspects of the GLSL compiler and shader execution. These are generally used for debugging. </p> <ul> <li><b>dump</b> - print GLSL shader code to stdout at link time <li><b>log</b> - log all GLSL shaders to files. The filenames will be "shader_X.vert" or "shader_X.frag" where X the shader ID. <li><b>cache_info</b> - print debug information about shader cache -<li><b>opt</b> - force compiler optimizations <li><b>uniform</b> - print message to stdout when glUniform is called <li><b>nopvert</b> - force vertex shaders to be a simple shader that just transforms the vertex position with ftransform() and passes through the color and texcoord[0] attributes. <li><b>nopfrag</b> - force fragment shader to be a simple shader that passes through the color attribute. <li><b>useprog</b> - log glUseProgram calls to stderr </ul> <p> Example: export MESA_GLSL=dump,nopt diff --git a/src/mesa/main/mtypes.h b/src/mesa/main/mtypes.h index daccb2b..e4c6771 100644 --- a/src/mesa/main/mtypes.h +++ b/src/mesa/main/mtypes.h @@ -2876,28 +2876,27 @@ struct gl_shader_program /* True if any of the fragment shaders attached to this program use: * #extension ARB_fragment_coord_conventions: enable */ GLboolean ARB_fragment_coord_conventions_enable; }; #define GLSL_DUMP 0x1 /**< Dump shaders to stdout */ #define GLSL_LOG 0x2 /**< Write shaders to files */ -#define GLSL_OPT 0x4 /**< Force optimizations (override pragmas) */ -#define GLSL_UNIFORMS 0x8 /**< Print glUniform calls */ -#define GLSL_NOP_VERT 0x10 /**< Force no-op vertex shaders */ -#define GLSL_NOP_FRAG 0x20 /**< Force no-op fragment shaders */ -#define GLSL_USE_PROG 0x40 /**< Log glUseProgram calls */ -#define GLSL_REPORT_ERRORS 0x80 /**< Print compilation errors */ -#define GLSL_DUMP_ON_ERROR 0x100 /**< Dump shaders to stderr on compile error */ -#define GLSL_CACHE_INFO 0x200 /**< Print debug information about shader cache */ +#define GLSL_UNIFORMS 0x4 /**< Print glUniform calls */ +#define GLSL_NOP_VERT 0x8 /**< Force no-op vertex shaders */ +#define GLSL_NOP_FRAG 0x10 /**< Force no-op fragment shaders */ +#define GLSL_USE_PROG 0x20 /**< Log glUseProgram calls */ +#define GLSL_REPORT_ERRORS 0x40 /**< Print compilation errors */ +#define GLSL_DUMP_ON_ERROR 0x80 /**< Dump shaders to stderr on compile error */ +#define GLSL_CACHE_INFO 0x100 /**< Print debug information about shader cache */ /** * Context state for GLSL vertex/fragment shaders. * Extended to support pipeline object */ struct gl_pipeline_object { /** Name of the pipeline object as received from glGenProgramPipelines. * It would be 0 for shaders without separate shader objects. diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c index 3d77448..187475f 100644 --- a/src/mesa/main/shaderapi.c +++ b/src/mesa/main/shaderapi.c @@ -76,22 +76,20 @@ _mesa_get_shader_flags(void) else if (strstr(env, "dump")) flags |= GLSL_DUMP; if (strstr(env, "log")) flags |= GLSL_LOG; if (strstr(env, "cache_info")) flags |= GLSL_CACHE_INFO; if (strstr(env, "nopvert")) flags |= GLSL_NOP_VERT; if (strstr(env, "nopfrag")) flags |= GLSL_NOP_FRAG; - else if (strstr(env, "opt")) - flags |= GLSL_OPT; if (strstr(env, "uniform")) flags |= GLSL_UNIFORMS; if (strstr(env, "useprog")) flags |= GLSL_USE_PROG; if (strstr(env, "errors")) flags |= GLSL_REPORT_ERRORS; } return flags; } -- 2.9.3 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev