On Wed, Mar 29, 2017 at 9:11 AM, Bartosz Tomczyk <bartosz.tomczy...@gmail.com> wrote: > This avoids costly thread synchronisation. With this fix games that > previously regressed with mesa_glthread=true like xonotic or grid autosport. > Could someone test if games that benefit from glthread didn't regress? > --- > src/mesa/main/glthread.c | 49 > +++++++++++++++++++++++++++++++++--------------- > 1 file changed, 34 insertions(+), 15 deletions(-) > > diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c > index 06115b916d..eef7202f01 100644 > --- a/src/mesa/main/glthread.c > +++ b/src/mesa/main/glthread.c > @@ -194,18 +194,11 @@ _mesa_glthread_restore_dispatch(struct gl_context *ctx) > } > } > > -void > -_mesa_glthread_flush_batch(struct gl_context *ctx) > +static void > +_mesa_glthread_flush_batch_no_lock(struct gl_context *ctx) > { > struct glthread_state *glthread = ctx->GLThread; > - struct glthread_batch *batch; > - > - if (!glthread) > - return; > - > - batch = glthread->batch; > - if (!batch->used) > - return; > + struct glthread_batch *batch = glthread->batch; > > /* Immediately reallocate a new batch, since the next marshalled call > would > * just do it. > @@ -223,10 +216,26 @@ _mesa_glthread_flush_batch(struct gl_context *ctx) > return; > } > > - pthread_mutex_lock(&glthread->mutex); > *glthread->batch_queue_tail = batch; > glthread->batch_queue_tail = &batch->next; > pthread_cond_broadcast(&glthread->new_work); > + > +} > +void > +_mesa_glthread_flush_batch(struct gl_context *ctx) > +{ > + struct glthread_state *glthread = ctx->GLThread; > + struct glthread_batch *batch; > + > + if (!glthread) > + return; > + > + batch = glthread->batch; > + if (!batch->used) > + return; > + > + pthread_mutex_lock(&glthread->mutex); > + _mesa_glthread_flush_batch_no_lock(ctx); > pthread_mutex_unlock(&glthread->mutex); > } > > @@ -252,12 +261,22 @@ _mesa_glthread_finish(struct gl_context *ctx) > if (pthread_self() == glthread->thread) > return; > > - _mesa_glthread_flush_batch(ctx); > - > pthread_mutex_lock(&glthread->mutex); > > - while (glthread->batch_queue || glthread->busy) > - pthread_cond_wait(&glthread->work_done, &glthread->mutex); > + if (!(glthread->batch_queue || glthread->busy)) > + { > + if (glthread->batch && glthread->batch->used) > + { > + glthread_unmarshal_batch(ctx, glthread->batch); > + }
Please follow the existing style of putting the braces on the same line as the if and else. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev