From: Grazvydas Ignotas <nota...@gmail.com>
This allows to get rid of the arch and gpu name directories.
v2: (Timothy Arceri) don't use an opaque data type to store
pointer size and gpu name.
v3: (Timothy Arceri) use blob to store driver keys just make sure
to store null terminator for strings, and make sure blob is
defined by disk_cache and not it's users.
Signed-off-by: Grazvydas Ignotas <nota...@gmail.com>
---
src/compiler/glsl/tests/cache_test.c | 13 ++----------
src/util/disk_cache.c | 41
+++++++++++++-----------------------
src/util/disk_cache.h | 17 ---------------
3 files changed, 17 insertions(+), 54 deletions(-)
diff --git a/src/compiler/glsl/tests/cache_test.c
b/src/compiler/glsl/tests/cache_test.c
index b604943..2302f44 100644
--- a/src/compiler/glsl/tests/cache_test.c
+++ b/src/compiler/glsl/tests/cache_test.c
@@ -174,51 +174,42 @@ test_disk_cache_create(void)
expect_non_null(cache, "disk_cache_create with no environment
variables");
disk_cache_destroy(cache);
/* Test with XDG_CACHE_HOME set */
setenv("XDG_CACHE_HOME", CACHE_TEST_TMP "/xdg-cache-home", 1);
cache = disk_cache_create("test", "make_check");
expect_null(cache, "disk_cache_create with XDG_CACHE_HOME set with"
"a non-existing parent directory");
- /* Create string with expected directory hierarchy */
- char expected_dir_h[255];
- sprintf(expected_dir_h, "%s%s%s", CACHE_TEST_TMP
"/xdg-cache-home/mesa/",
- get_arch_bitness_str(), "/test");
-
mkdir(CACHE_TEST_TMP, 0755);
cache = disk_cache_create("test", "make_check");
expect_non_null(cache, "disk_cache_create with XDG_CACHE_HOME set");
- check_directories_created(expected_dir_h);
+ check_directories_created(CACHE_TEST_TMP "/xdg-cache-home/mesa");
disk_cache_destroy(cache);
/* Test with MESA_GLSL_CACHE_DIR set */
err = rmrf_local(CACHE_TEST_TMP);
expect_equal(err, 0, "Removing " CACHE_TEST_TMP);
setenv("MESA_GLSL_CACHE_DIR", CACHE_TEST_TMP
"/mesa-glsl-cache-dir", 1);
cache = disk_cache_create("test", "make_check");
expect_null(cache, "disk_cache_create with MESA_GLSL_CACHE_DIR set
with"
"a non-existing parent directory");
- sprintf(expected_dir_h, "%s%s%s", CACHE_TEST_TMP
- "/mesa-glsl-cache-dir/mesa/", get_arch_bitness_str(),
- "/test");
-
mkdir(CACHE_TEST_TMP, 0755);
cache = disk_cache_create("test", "make_check");
expect_non_null(cache, "disk_cache_create with MESA_GLSL_CACHE_DIR
set");
- check_directories_created(expected_dir_h);
+ check_directories_created(CACHE_TEST_TMP
"/mesa-glsl-cache-dir/mesa");
disk_cache_destroy(cache);
}
static bool
does_cache_contain(struct disk_cache *cache, cache_key key)
{
void *result;
result = disk_cache_get(cache, key, NULL);
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index c9c0492..8fb59be 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -151,43 +151,20 @@ concatenate_and_mkdir(void *ctx, const char
*path, const char *name)
return NULL;
new_path = ralloc_asprintf(ctx, "%s/%s", path, name);
if (mkdir_if_needed(new_path) == 0)
return new_path;
else
return NULL;
}
-static char *
-create_mesa_cache_dir(void *mem_ctx, const char *path, const char
*gpu_name)
-{
- char *new_path = concatenate_and_mkdir(mem_ctx, path, "mesa");
- if (new_path == NULL)
- return NULL;
-
- /* Create a parent architecture directory so that we don't remove
cache
- * files for other architectures. In theory we could share the cache
- * between architectures but we have no way of knowing if they
were created
- * by a compatible Mesa version.
- */
- new_path = concatenate_and_mkdir(mem_ctx, new_path,
get_arch_bitness_str());
- if (new_path == NULL)
- return NULL;
-
- new_path = concatenate_and_mkdir(mem_ctx, new_path, gpu_name);
- if (new_path == NULL)
- return NULL;
-
- return new_path;
-}
-
struct disk_cache *
disk_cache_create(const char *gpu_name, const char *timestamp)
{
void *local;
struct disk_cache *cache = NULL;
char *path, *max_size_str;
uint64_t max_size;
int fd = -1;
struct stat sb;
struct statvfs vfs = { 0 };
@@ -210,33 +187,33 @@ disk_cache_create(const char *gpu_name, const
char *timestamp)
*
* $MESA_GLSL_CACHE_DIR
* $XDG_CACHE_HOME/mesa
* <pwd.pw_dir>/.cache/mesa
*/
path = getenv("MESA_GLSL_CACHE_DIR");
if (path) {
if (mkdir_if_needed(path) == -1)
goto fail;
- path = create_mesa_cache_dir(local, path, gpu_name);
+ path = concatenate_and_mkdir(local, path, "mesa");
if (path == NULL)
goto fail;
}
if (path == NULL) {
char *xdg_cache_home = getenv("XDG_CACHE_HOME");
if (xdg_cache_home) {
if (mkdir_if_needed(xdg_cache_home) == -1)
goto fail;
- path = create_mesa_cache_dir(local, xdg_cache_home, gpu_name);
+ path = concatenate_and_mkdir(local, xdg_cache_home, "mesa");
if (path == NULL)
goto fail;
}
}
if (path == NULL) {
char *buf;
size_t buf_size;
struct passwd pwd, *result;
@@ -258,21 +235,21 @@ disk_cache_create(const char *gpu_name, const
char *timestamp)
buf_size *= 2;
} else {
goto fail;
}
}
path = concatenate_and_mkdir(local, pwd.pw_dir, ".cache");
if (path == NULL)
goto fail;
- path = create_mesa_cache_dir(local, path, gpu_name);
+ path = concatenate_and_mkdir(local, path, "mesa");
if (path == NULL)
goto fail;
}
cache = ralloc(NULL, struct disk_cache);
if (cache == NULL)
goto fail;
cache->path = ralloc_strdup(cache, path);
if (cache->path == NULL)
@@ -361,28 +338,40 @@ disk_cache_create(const char *gpu_name, const
char *timestamp)
/* A limit of 32 jobs was choosen as observations of Deus Ex
start-up times
* showed that we reached at most 11 jobs on an Intel i5-6400
CPU@2.70GHz
* (a fairly modest desktop CPU). 1 thread was chosen because we
don't
* really care about getting things to disk quickly just that it's
not
* blocking other tasks.
*/
util_queue_init(&cache->cache_queue, "disk_cache", 32, 1);
/* Create driver id keys */
size_t ts_size = strlen(timestamp) + 1;
+ size_t gpu_name_size = strlen(gpu_name) + 1;
cache->driver_keys_blob_size = ts_size;
+ cache->driver_keys_blob_size += gpu_name_size;
+
+ /* We sometimes store entire structs that contains a pointers in
the cache,
+ * use pointer size as a key to avoid hard to debug issues.
+ */
+ size_t uinit32_size = sizeof(uint32_t);