On 9 March 2017 at 16:00, Emil Velikov <emil.l.veli...@gmail.com> wrote: > Hi Elie, > > On 9 March 2017 at 15:16, Elie Tournier <tournier.e...@gmail.com> wrote: >> udivmod64 appears in src/compiler/glsl/builtin_int64.h and >> src/compiler/glsl/udivmod.h >> The second file seems unused. >> Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537 >> >> This change doesn't affect shader-db. >> > Thanks for double-checking. > > Just a couple of nitpicks: > s/remove unused file/remove unused file udivmod64.h/ > s/udivmod.h/udivmod64.h/ > > Please use the canonical: > Fixes: 6b03b345eb6 ("glsl: Add "built-in" function for 64-bit integer sign()") > > With the above: > Suggested-by: Emil Velikov <emil.veli...@collabora.com> > Reviewed-by: Emil Velikov <emil.veli...@collabora.com> > I realise that Ian is away, but if anyone else can confirm that we're not loosing the plot that will be appreciated :-) Otherwise I'll be pushing this in a couple of days.
-Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev