Hi Elie, On 9 March 2017 at 15:16, Elie Tournier <tournier.e...@gmail.com> wrote: > udivmod64 appears in src/compiler/glsl/builtin_int64.h and > src/compiler/glsl/udivmod.h > The second file seems unused. > Fix commit 6b03b345eb64e15e577bc8b2cf04b314a4c70537 > > This change doesn't affect shader-db. > Thanks for double-checking.
Just a couple of nitpicks: s/remove unused file/remove unused file udivmod64.h/ s/udivmod.h/udivmod64.h/ Please use the canonical: Fixes: 6b03b345eb6 ("glsl: Add "built-in" function for 64-bit integer sign()") With the above: Suggested-by: Emil Velikov <emil.veli...@collabora.com> Reviewed-by: Emil Velikov <emil.veli...@collabora.com> -Emil _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev