Hi Peter,

Adding Michel and Marek for the Mesa interop side and Harry for the display side.

How do you want us to display the decoded surfaces?
Well to make a long story short: I don't have the slightest idea. Ideally we would of the same handling as Intel so that you guys don't have anything vendor dependent in your code.

The first step would be to get the VA-API DRM extension to work with EGL. So that Kodi is able to export the YUV surfaces and import parts of them as separate R8/R16 or R8G8/R16G16 surfaces, right?

What EGL/GL extension do you guys use to import the surfaces? Marek is that stuff fully supported, e.g. do we also handle the offsets correctly? I've added the backend code for this while doing VDPAU interop, but the EGL/GL frontend code needs to handle it gracefully as well.

The second step is then to teach our DC how to handle RGB surfaces with 10bit. I doubt the old code has support for that and we probably don't want to add it. So Harry can you comment on how far along we got with that in DC?

Regards,
Christian.

Am 19.03.2017 um 13:26 schrieb Peter Frühberger:
Hi Christian,

thank you for your message. We are still wondering about the render part. How do you want us to display the decoded surfaces? Looking at mpv it seems it will only work via vaPutSurface and is therefore tight to X11. That means it's dependend on the visuals 8 bit only.

We are working on a drm-only kodi and now ask ourselves: Is there a possibility to interop with a drm extension and eglCreateImage on AMD hw, too? With the intel only R32, R8 linux buf methods we are also running succesfully on MIR now, wayland would work the very same.

Best regards
Peter



2017-03-10 17:25 GMT+01:00 rainer.hochec...@onlinehome.de <mailto:rainer.hochec...@onlinehome.de> <rainer.hochec...@onlinehome.de <mailto:rainer.hochec...@onlinehome.de>>:

    Hi Christian,
    I already removed the check for Intel in my dev branch. On startup
    Kodi does a functional test if vaapi works. If the test passes, it
    is availalbe
    regarless of the underlying type of hardware/driver.
    Regards,
    Rainer
    *Gesendet:* Mittwoch, 08. März 2017 um 13:29 Uhr
    *Von:* "Christian König" <deathsim...@vodafone.de
    <mailto:deathsim...@vodafone.de>>
    *An:* mesa-dev@lists.freedesktop.org
    <mailto:mesa-dev@lists.freedesktop.org>
    *Cc:* rainer.hochec...@onlinehome.de
    <mailto:rainer.hochec...@onlinehome.de>,
    peter.fruehber...@gmail.com <mailto:peter.fruehber...@gmail.com>
    *Betreff:* 10bit HEVC decoding for RadeonSI v2
    Hi guys,

    I finally found time testing this and hammering out (hopefully)
    all the
    remaining bugs. Playing a 10bit HEVC file through VAAPI with
    mpv/ffmpeg git
    master from about two days ago now works flawlessly and has only
    about 15% CPU
    load on one core on a Kaveri system.

    The VDPAU path should work as well, but NVidias implementation of
    this is still
    completely broken and so nobody enables it and we don't have a way
    to test it.

    Rainer/Peter maybe you guys want to take a look and enable it in Kodi.

    The next logical step is to get our display code paths to be 10bit
    ready.

    Please review and comment,
    Christian.




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