Hi, On Thursday, November 17, 2011 00:47:22 Brian Paul wrote: > On 11/11/2011 10:07 AM, Mathias Fröhlich wrote: > > Hi all, > > > > following a patch series to make gl_array_object use a VERT_ATTRIB_* > > indexed array of gl_client_array structs. > > Since we have already 33 client arrays in an array object the VERT_BIT_* > > and for vertex shader inputs bitmaps are extended to 64 bits. Drivers > > and shader code is updated to use the 64 bits bitmasks for > > the vertex array inputs. > > A first set of cleanup patches is included. But more is > > probably possible past this change. > > > > The patchset survives a r600 piglit run on my favourite rv670 development > > machine with no regressions. > > > > I get about 10% shorter draw stage times with OpenSceneGraph based > > applications. > > > > Please review. > > I did a quick read of these patches and they look pretty good. I'd > like to go over them again though. Another set of eyes would be good > too. I'll try to finish reviewing by the end of the week.
Any news? Thanks Mathias _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev