Hi all, following a patch series to make gl_array_object use a VERT_ATTRIB_* indexed array of gl_client_array structs. Since we have already 33 client arrays in an array object the VERT_BIT_* and for vertex shader inputs bitmaps are extended to 64 bits. Drivers and shader code is updated to use the 64 bits bitmasks for the vertex array inputs. A first set of cleanup patches is included. But more is probably possible past this change.
The patchset survives a r600 piglit run on my favourite rv670 development machine with no regressions. I get about 10% shorter draw stage times with OpenSceneGraph based applications. Please review. Thanks Mathias _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev