On 11/17/2011 08:24 AM, Eric Anholt wrote:
On Wed, 16 Nov 2011 11:08:23 -0800, "Ian Romanick"<i...@freedesktop.org>  wrote:
From: Ian Romanick<ian.d.roman...@intel.com>

Previously the fixed-function fragment shader was tracked as a
gl_program.  This means that it shows up in the driver as a Mesa IR
program instead of as a GLSL IR program.  If a driver doesn't generate
Mesa IR from the GLSL IR, that program is empty.  If the program is
empty there is either no rendering or a GPU hang.

In my patches doing this, I saw regressions in openarena but not piglit
on G45, which is why I hadn't landed them.  If you could test that and
verify that it's not happening with this series, you get

It looks like some textures are missing on both GM45 and Ironlake. I'll dig into it more. Ugh.

Reviewed-by: Eric Anholt<e...@anholt.net>

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