On Wed, 16 Nov 2011 11:08:23 -0800, "Ian Romanick" <i...@freedesktop.org> wrote: > From: Ian Romanick <ian.d.roman...@intel.com> > > Previously the fixed-function fragment shader was tracked as a > gl_program. This means that it shows up in the driver as a Mesa IR > program instead of as a GLSL IR program. If a driver doesn't generate > Mesa IR from the GLSL IR, that program is empty. If the program is > empty there is either no rendering or a GPU hang.
In my patches doing this, I saw regressions in openarena but not piglit on G45, which is why I hadn't landed them. If you could test that and verify that it's not happening with this series, you get Reviewed-by: Eric Anholt <e...@anholt.net>
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