On 10/03/17 21:44, Mike Lothian wrote:
This isn't applying cleanly for me, I think I'm missing some patches

I've applied Series 20989, 20872, 20873 (rev1 with patches 6,7 applied
manually - patchwork was being weird) on top of master

Do you have a branch somewhere?

Almost everything but this series is now in master but you can get it from the shader-cache-radeonsi5 branch here: https://github.com/tarceri/Mesa.git


On Fri, 10 Mar 2017 at 02:29 Timothy Arceri <tarc...@itsqueeze.com
<mailto:tarc...@itsqueeze.com>> wrote:

    This series was created to attempt to address regressions in compile
    times
    cause by the shader cache when the cache is cold. However my testing has
    shown no noticable change either way in start-up times of Deus Ex on my
    Intel i5-6400 CPU.

    The reports were for slow compression times on an older AMD cpu so maybe
    it will help more there.

    It's also possible this will help in-game but I have no stats for that
    currently.

    While working on this I found the major cause of the regression in
    compile
    times and fixed it here [1].

    For this to apply there are still some patches on the list that need to
    be reviewed and land in master [2] [3].

    [1]
    https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html
    [2] https://patchwork.freedesktop.org/series/20872/
    [3] https://patchwork.freedesktop.org/series/20873/

    _______________________________________________
    mesa-dev mailing list
    mesa-dev@lists.freedesktop.org <mailto:mesa-dev@lists.freedesktop.org>
    https://lists.freedesktop.org/mailman/listinfo/mesa-dev

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to