On 10/03/17 23:01, Marek Olšák wrote:
I'm seeing patches I've already reviewed in the previous extended
series (e.g. 1/8) and later ones show up multiple times (e.g. there
are two patches for 5/8), so I don't know what to review. Can you send
the whole thing again. Thanks.

I accidentally sent the series while I had checkout a patch in the middle of the series. This thread (subject ending in real) is the correct one. The two threads are clearly separate in my email client (thunderbird) maybe yours is sorting incorrectly? I'm not sure how re-sending will help as they are already separate threads.

Sorry for the inconvenience.


Marek

On Fri, Mar 10, 2017 at 3:28 AM, Timothy Arceri <tarc...@itsqueeze.com> wrote:
This series was created to attempt to address regressions in compile times
cause by the shader cache when the cache is cold. However my testing has
shown no noticable change either way in start-up times of Deus Ex on my
Intel i5-6400 CPU.

The reports were for slow compression times on an older AMD cpu so maybe
it will help more there.

It's also possible this will help in-game but I have no stats for that
currently.

While working on this I found the major cause of the regression in compile
times and fixed it here [1].

For this to apply there are still some patches on the list that need to
be reviewed and land in master [2] [3].

[1] https://lists.freedesktop.org/archives/mesa-dev/2017-March/147324.html
[2] https://patchwork.freedesktop.org/series/20872/
[3] https://patchwork.freedesktop.org/series/20873/

_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev
_______________________________________________
mesa-dev mailing list
mesa-dev@lists.freedesktop.org
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to