On Mon, 21 Nov 2011 15:53:09 -0800, Chad Versace <chad.vers...@linux.intel.com> wrote: > From: Kenneth Graunke <kenn...@whitecape.org> > > I implemented functions for horizontal/vertical alignment units separately > because I find it easier to read that way...especially with all the > corner-cases. > > [chad] Corrected the vertical alignment calculation by checking for > depthstencil formats. > > v2: > - Fix typos in intel_horizaontal_texture_alingment_unit():
v3: fix typos in "horizontal" and "alignment". (j/k) > s/height/width/ and s/VALIGN/HALIGN. > - Remove special case for compressed formats in > intel_get_texture_alignment unit(). Compressed formats are already > handled in the halign and valign functions. > - Replace check ``_mesa_is_depth_format(...) || > _mesa_is_depthstencil_format(...)`` with explcitit checks against > GL_DEPTH_COMPONENT and GL_DEPTH_STENCIL. Reviewed-by: Eric Anholt <e...@anholt.net>
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