Hello Dieter, I sent all my patches to Marek. You can find latest code in his branch https://cgit.freedesktop.org/~mareko/mesa/?h=glthread
Status: * all crashes are fixed * major piglit bug are fixed * asynchronous PBO transfer are done too (useful with persistent PBO) * I don't know if there is any remaining blocking point. Remain 2 minors issues that doesn't worth to be fixed IMHO. * CPU time measure of glxSwap is wrong. But I suspect the test is wrong as it would love a flush before starting the timer. * The error type could be wrong when you send too much uniform. Too much is count * sizeof(uniform data) >= INT_MAX. Best regards, Gregory On 3/2/17, Dieter Nützel <die...@nuetzel-hh.de> wrote: > Hello Gregory and Marek, > > are there any updates on threaded GL dispatch? > I mean this: > > [-] >> As a quick summary: >> * there are now only 2 minors fail on piglit with my latest patches >> (sent >> to Marek) >> * I have a pending patch to allow asynchronous PBO transfer >> * Now that piglit is crash free I will give a try to both glxgear and >> glmark. Hopefully they will be both good. >> >> Gregory > > And this: >>> The number of tests run doesn't necessarily correspond to the amount >>> of test coverage. 10 tests doing different things can be more useful >>> than 10000 tests doing the same thing. >>> >>> Marek >> >> Fair point. >> >> As a side note, I tested both glxgear and glmark2 which are now >> crash-free :) > > Where can I grep 'latest' code with these patches? > GREAT success! > > -Dieter > _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev