On Tue, Feb 28, 2017 at 9:03 PM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > This little series moves the i965 back-end compiler to src/intel/compiler. > It's not incredibly pretty; I didn't do as much header clean-up as perhaps > could have been done. Anything that I didn't know what to do with I moved > to brw_shader or brw_program. The second-to-last patch which shuffles the > header includes around is also one big patch. It could be split up but > there didn't seem to be much of a point. > > Jason Ekstrand (24): > i965: Move a couple of #defines from brw_context to brw_compiler > i965: Move some helpers from brw_context.h to brw_shader.h > i965: Move brw_disassemble_inst to brw_eu.h > i965: Move some gen4 WM defines to brw_compiler.h > i965: Move assign_common_binding_table_offsets to brw_program > i965/vue_map: Stop using GLbitfield types
I made it through these patches before I went to bed, so they are Reviewed-by: Matt Turner <matts...@gmail.com> > i965: Get rid of BRW_PRIM_OFFSET > i965: Don't use MAX_SURFACES in mark_surface_used > i965/gs: Add the gl_prim_to_hw_prim table to vec4_gs_visitor.cpp > i964/gs: Move MAX_GS_INPUT_VERTICES to brw_vec4_gs_visitor.h > i965: Move SOL binding #defines to brw_compiler.h > i965: Move SHADER_TIME_STRIDE to brw_compiler.h > i965: Move brw_register_blocks to brw_fs.cpp > i965/inst: Stop using fi_type > i965: Move BRW_MAX_DRAW_BUFFERS to brw_compiler.h > i965: Move BRW_ATTRIB_WA_* defines to brw_compiler.h > i965: Make mark_surface_used a static inline in brw_compiler.h > i965: Move channel_expressions and vector_splitting to brw_program.h > i965: Move image uniform setup to brw_nir_uniforms.cpp > i965: Move a bunch of pre-compile and link stuff to brw_program.h > i965: Add a header for brw_vec4_vs_visitor > i965: Delete brw_do_cubemap_normalize I see Ken reviewed these at 1:42am, so I won't bother. > i965: Reduce cross-pollination between the DRI driver and compiler > i965: Move the back-end compiler to src/intel/compiler Like I said on IRC, I'd rather hold this until IVB/fp64 has landed. They've done enough irritating work to have to go through an unnecessary rebase. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev