On Wed, Feb 8, 2017 at 6:29 PM, Eero Tamminen <eero.t.tammi...@intel.com> wrote: > Hi, > > On 08.02.2017 15:10, Marek Olšák wrote: >> >> On Feb 8, 2017 11:15 AM, "Eero Tamminen" <eero.t.tammi...@intel.com >> If there are known crashes, and no piglit statistics, how you can >> trust that the games which the patch series seems to already help, >> actually do work? That they don't crash or deadlock at some point >> because of it? >> >> I hate to repeat myself, but it was tested with quite a bunch of games. >> You know, I actually made it work for Gallium including bug fixes in >> glthread like bad locking and race conditions. I know Samuel Pitoiset >> also tested it with good results. A bunch of people on IRC tested it too. > > > Do you have some e.g. wiki page where this status info is collected? > > > So far the data provided in this thread is following: > > Improves performance: > * Borderlands 2 (with multiple game gfx settings & driver/HW?) > > Regresses performance: > * Shadow of Mordor (with multiple game gfx settings & driver/HW?) > * PCSX2 emulator > > Crashes: > * glmark2 (one test? all tests? both GL & GLES version?) > * fgl_glxgears > > >> Concerning the glmark crash, I don't care. Get over it. > > Glmark & glxgears are rather simple, so it's just a bit surprising.
I don't understand why any of this is important. Did you not notice that it's disabled by default and the implementation is not complete? I think I said it somewhere. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev