Am Mittwoch, den 08.02.2017, 20:47 +0100 schrieb Christian Gmeiner: > Hi Lucas, > > 2017-02-08 12:36 GMT+01:00 Lucas Stach <l.st...@pengutronix.de>: > > Am Mittwoch, den 08.02.2017, 12:10 +0100 schrieb Christian Gmeiner: > >> Signed-off-by: Christian Gmeiner <christian.gmei...@gmail.com> > >> --- > >> src/gallium/drivers/etnaviv/etnaviv_compiler.h | 2 ++ > >> src/gallium/drivers/etnaviv/etnaviv_debug.h | 1 + > >> src/gallium/drivers/etnaviv/etnaviv_screen.c | 1 + > >> src/gallium/drivers/etnaviv/etnaviv_shader.c | 44 > >> +++++++++++++++++++++++++- > >> 4 files changed, 47 insertions(+), 1 deletion(-) > >> > >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h > >> b/src/gallium/drivers/etnaviv/etnaviv_compiler.h > >> index 211ae1a..de3e20d 100644 > >> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h > >> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h > >> @@ -56,6 +56,8 @@ struct etna_shader_io_file { > >> > >> /* shader object, for linking */ > >> struct etna_shader { > >> + uint32_t id; /* for debug */ > > > > Do you need this? It can certainly be removed from this patch, but I > > don't know if you have other stuff building on top of this. > > > > It gets used in dump_shader_info(..) which was added with this patch.
My argument was that you could pass that value as an argument to dump_shader_info(). I don't see why it needs to be stored inside the etna_shader object. > > >> uint processor; /* TGSI_PROCESSOR_... */ > >> uint32_t code_size; /* code size in uint32 words */ > >> uint32_t *code; > >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_debug.h > >> b/src/gallium/drivers/etnaviv/etnaviv_debug.h > >> index cfda52b..f47dffe 100644 > >> --- a/src/gallium/drivers/etnaviv/etnaviv_debug.h > >> +++ b/src/gallium/drivers/etnaviv/etnaviv_debug.h > >> @@ -51,6 +51,7 @@ > >> #define ETNA_DBG_FLUSH_ALL 0x100000 /* Flush after every rendered > >> primitive */ > >> #define ETNA_DBG_ZERO 0x200000 /* Zero all resources after > >> allocation */ > >> #define ETNA_DBG_DRAW_STALL 0x400000 /* Stall FE/PE after every draw > >> op */ > >> +#define ETNA_DBG_SHADERDB 0x800000 /* dump program compile > >> information */ > >> > >> extern int etna_mesa_debug; /* set in etna_screen.c from ETNA_DEBUG */ > >> > >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c > >> b/src/gallium/drivers/etnaviv/etnaviv_screen.c > >> index 8f2882f..6272f6f 100644 > >> --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c > >> +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c > >> @@ -62,6 +62,7 @@ static const struct debug_named_value debug_options[] = { > >> {"flush_all", ETNA_DBG_FLUSH_ALL, "Flush after every rendered > >> primitive"}, > >> {"zero", ETNA_DBG_ZERO, "Zero all resources after > >> allocation"}, > >> {"draw_stall", ETNA_DBG_DRAW_STALL, "Stall FE/PE after each > >> rendered primitive"}, > >> + {"shaderdb", ETNA_DBG_SHADERDB, "Enable shaderdb output"}, > >> DEBUG_NAMED_VALUE_END > >> }; > >> > >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c > >> b/src/gallium/drivers/etnaviv/etnaviv_shader.c > >> index 8895311..87edf5b 100644 > >> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c > >> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c > >> @@ -223,6 +223,42 @@ etna_shader_update_vs_inputs(struct etna_context *ctx, > >> return true; > >> } > >> > >> +static inline const char * > >> +etna_shader_stage(struct etna_shader *shader) > >> +{ > >> + switch (shader->processor) { > >> + case PIPE_SHADER_VERTEX: return "VERT"; > >> + case PIPE_SHADER_FRAGMENT: return "FRAG"; > >> + case PIPE_SHADER_COMPUTE: return "CL"; > >> + default: > >> + unreachable("invalid type"); > >> + return NULL; > >> + } > >> +} > >> + > >> +static void > >> +dump_shader_info(struct etna_shader *shader, struct pipe_debug_callback > >> *debug) > >> +{ > >> + if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB)) > >> + return; > >> + > >> + pipe_debug_message(debug, SHADER_INFO, "\n" > >> + "SHADER-DB: %s prog %d: %u instructions %u temps\n" > >> + "SHADER-DB: %s prog %d: %u immediates %u consts\n" > >> + "SHADER-DB: %s prog %d: %u loops\n", > >> + etna_shader_stage(shader), > >> + shader->id, > >> + shader->code_size, > >> + shader->num_temps, > >> + etna_shader_stage(shader), > >> + shader->id, > >> + shader->uniforms.imm_count, > >> + shader->uniforms.const_count, > >> + etna_shader_stage(shader), > >> + shader->id, > >> + shader->num_loops); > >> +} > >> + > >> bool > >> etna_shader_update_vertex(struct etna_context *ctx) > >> { > >> @@ -235,8 +271,14 @@ etna_create_shader_state(struct pipe_context *pctx, > >> const struct pipe_shader_state *pss) > >> { > >> struct etna_context *ctx = etna_context(pctx); > >> + struct etna_shader *shader = etna_compile_shader(&ctx->specs, > >> pss->tokens); > >> + > >> + static uint32_t id; > > > > A matter of personal taste, but I would prefer this static variable to > > be outside of the function. Makes it easier to grok that it is external > > state and stable across function calls. > > > > In the long run (during the next months) I have planed to put that > incremental counter > to a better place. If its okay I will leave it where it is :) > As I said it's a matter of personal taste, so I certainly won't object. > >> + shader->id = id++; > >> + > >> + dump_shader_info(shader, &ctx->debug); > >> > >> - return etna_compile_shader(&ctx->specs, pss->tokens); > >> + return shader; > >> } > >> > >> static void > > Regards, Lucas _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev