Hi Lucas, 2017-02-08 12:36 GMT+01:00 Lucas Stach <l.st...@pengutronix.de>: > Am Mittwoch, den 08.02.2017, 12:10 +0100 schrieb Christian Gmeiner: >> Signed-off-by: Christian Gmeiner <christian.gmei...@gmail.com> >> --- >> src/gallium/drivers/etnaviv/etnaviv_compiler.h | 2 ++ >> src/gallium/drivers/etnaviv/etnaviv_debug.h | 1 + >> src/gallium/drivers/etnaviv/etnaviv_screen.c | 1 + >> src/gallium/drivers/etnaviv/etnaviv_shader.c | 44 >> +++++++++++++++++++++++++- >> 4 files changed, 47 insertions(+), 1 deletion(-) >> >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h >> b/src/gallium/drivers/etnaviv/etnaviv_compiler.h >> index 211ae1a..de3e20d 100644 >> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h >> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h >> @@ -56,6 +56,8 @@ struct etna_shader_io_file { >> >> /* shader object, for linking */ >> struct etna_shader { >> + uint32_t id; /* for debug */ > > Do you need this? It can certainly be removed from this patch, but I > don't know if you have other stuff building on top of this. >
It gets used in dump_shader_info(..) which was added with this patch. >> uint processor; /* TGSI_PROCESSOR_... */ >> uint32_t code_size; /* code size in uint32 words */ >> uint32_t *code; >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_debug.h >> b/src/gallium/drivers/etnaviv/etnaviv_debug.h >> index cfda52b..f47dffe 100644 >> --- a/src/gallium/drivers/etnaviv/etnaviv_debug.h >> +++ b/src/gallium/drivers/etnaviv/etnaviv_debug.h >> @@ -51,6 +51,7 @@ >> #define ETNA_DBG_FLUSH_ALL 0x100000 /* Flush after every rendered >> primitive */ >> #define ETNA_DBG_ZERO 0x200000 /* Zero all resources after >> allocation */ >> #define ETNA_DBG_DRAW_STALL 0x400000 /* Stall FE/PE after every draw >> op */ >> +#define ETNA_DBG_SHADERDB 0x800000 /* dump program compile >> information */ >> >> extern int etna_mesa_debug; /* set in etna_screen.c from ETNA_DEBUG */ >> >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_screen.c >> b/src/gallium/drivers/etnaviv/etnaviv_screen.c >> index 8f2882f..6272f6f 100644 >> --- a/src/gallium/drivers/etnaviv/etnaviv_screen.c >> +++ b/src/gallium/drivers/etnaviv/etnaviv_screen.c >> @@ -62,6 +62,7 @@ static const struct debug_named_value debug_options[] = { >> {"flush_all", ETNA_DBG_FLUSH_ALL, "Flush after every rendered >> primitive"}, >> {"zero", ETNA_DBG_ZERO, "Zero all resources after allocation"}, >> {"draw_stall", ETNA_DBG_DRAW_STALL, "Stall FE/PE after each rendered >> primitive"}, >> + {"shaderdb", ETNA_DBG_SHADERDB, "Enable shaderdb output"}, >> DEBUG_NAMED_VALUE_END >> }; >> >> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c >> b/src/gallium/drivers/etnaviv/etnaviv_shader.c >> index 8895311..87edf5b 100644 >> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c >> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c >> @@ -223,6 +223,42 @@ etna_shader_update_vs_inputs(struct etna_context *ctx, >> return true; >> } >> >> +static inline const char * >> +etna_shader_stage(struct etna_shader *shader) >> +{ >> + switch (shader->processor) { >> + case PIPE_SHADER_VERTEX: return "VERT"; >> + case PIPE_SHADER_FRAGMENT: return "FRAG"; >> + case PIPE_SHADER_COMPUTE: return "CL"; >> + default: >> + unreachable("invalid type"); >> + return NULL; >> + } >> +} >> + >> +static void >> +dump_shader_info(struct etna_shader *shader, struct pipe_debug_callback >> *debug) >> +{ >> + if (!unlikely(etna_mesa_debug & ETNA_DBG_SHADERDB)) >> + return; >> + >> + pipe_debug_message(debug, SHADER_INFO, "\n" >> + "SHADER-DB: %s prog %d: %u instructions %u temps\n" >> + "SHADER-DB: %s prog %d: %u immediates %u consts\n" >> + "SHADER-DB: %s prog %d: %u loops\n", >> + etna_shader_stage(shader), >> + shader->id, >> + shader->code_size, >> + shader->num_temps, >> + etna_shader_stage(shader), >> + shader->id, >> + shader->uniforms.imm_count, >> + shader->uniforms.const_count, >> + etna_shader_stage(shader), >> + shader->id, >> + shader->num_loops); >> +} >> + >> bool >> etna_shader_update_vertex(struct etna_context *ctx) >> { >> @@ -235,8 +271,14 @@ etna_create_shader_state(struct pipe_context *pctx, >> const struct pipe_shader_state *pss) >> { >> struct etna_context *ctx = etna_context(pctx); >> + struct etna_shader *shader = etna_compile_shader(&ctx->specs, >> pss->tokens); >> + >> + static uint32_t id; > > A matter of personal taste, but I would prefer this static variable to > be outside of the function. Makes it easier to grok that it is external > state and stable across function calls. > In the long run (during the next months) I have planed to put that incremental counter to a better place. If its okay I will leave it where it is :) >> + shader->id = id++; >> + >> + dump_shader_info(shader, &ctx->debug); >> >> - return etna_compile_shader(&ctx->specs, pss->tokens); >> + return shader; >> } >> >> static void > > thanks -- Christian Gmeiner, MSc https://www.youtube.com/user/AloryOFFICIAL https://soundcloud.com/christian-gmeiner _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev