From: Eric Anholt <e...@anholt.net> This avoids an extra pointer dereference in the marshalling functions, which, with the instruction count doing in the low 30s, could actually matter for main-thread performance. --- src/mesa/main/glthread.c | 5 ++--- src/mesa/main/glthread.h | 8 ++++---- 2 files changed, 6 insertions(+), 7 deletions(-)
diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c index 01ca78c..3a7c753 100644 --- a/src/mesa/main/glthread.c +++ b/src/mesa/main/glthread.c @@ -38,40 +38,39 @@ #include "main/marshal_generated.h" #ifdef HAVE_PTHREAD static void glthread_allocate_batch(struct gl_context *ctx) { struct glthread_state *glthread = ctx->GLThread; /* TODO: handle memory allocation failure. */ - glthread->batch = calloc(1, sizeof(*glthread->batch)); + glthread->batch = malloc(sizeof(*glthread->batch)); if (!glthread->batch) return; - glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE); + memset(glthread->batch, 0, offsetof(struct glthread_batch, buffer)); } static void glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch) { size_t pos = 0; _glapi_set_dispatch(ctx->CurrentServerDispatch); while (pos < batch->used) { pos += _mesa_unmarshal_dispatch_cmd(ctx, &batch->buffer[pos]); } assert(pos == batch->used); - free(batch->buffer); free(batch); } static void * glthread_worker(void *data) { struct gl_context *ctx = data; struct glthread_state *glthread = ctx->GLThread; ctx->Driver.SetBackgroundContext(ctx); diff --git a/src/mesa/main/glthread.h b/src/mesa/main/glthread.h index c38fef3..98ae115 100644 --- a/src/mesa/main/glthread.h +++ b/src/mesa/main/glthread.h @@ -87,28 +87,28 @@ struct glthread_state */ struct glthread_batch { /** * Next batch of commands to execute after this batch, or NULL if this is * the last set of commands queued. Protected by ctx->Marshal.Mutex. */ struct glthread_batch *next; /** - * Points to the first command in the batch. + * Amount of data used by batch commands, in bytes. */ - uint8_t *buffer; + size_t used; /** - * Amount of data used by batch commands, in bytes. + * Data contained in the command buffer. */ - size_t used; + uint8_t buffer[MARSHAL_MAX_CMD_SIZE]; }; void _mesa_glthread_init(struct gl_context *ctx); void _mesa_glthread_destroy(struct gl_context *ctx); void _mesa_glthread_flush_batch(struct gl_context *ctx); void _mesa_glthread_finish(struct gl_context *ctx); #else /* HAVE_PTHREAD */ -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev