From: Eric Anholt <e...@anholt.net> glBegin() swaps dispatch tables, and we don't have any code in place for handling that in glthread (which also messes with dispatch tables), and I don't particularly care to at this point. --- src/mapi/glapi/gen/gl_API.xml | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml index d412c49..79dda84 100644 --- a/src/mapi/glapi/gen/gl_API.xml +++ b/src/mapi/glapi/gen/gl_API.xml @@ -1141,21 +1141,21 @@ <param name="range" type="GLsizei"/> <return type="GLuint"/> <glx sop="104"/> </function> <function name="ListBase" deprecated="3.1"> <param name="base" type="GLuint"/> <glx rop="3"/> </function> - <function name="Begin" deprecated="3.1" exec="dynamic"> + <function name="Begin" deprecated="3.1" exec="dynamic" marshal_fail="true"> <param name="mode" type="GLenum"/> <glx rop="4"/> </function> <function name="Bitmap" deprecated="3.1"> <param name="width" type="GLsizei"/> <param name="height" type="GLsizei"/> <param name="xorig" type="GLfloat"/> <param name="yorig" type="GLfloat"/> <param name="xmove" type="GLfloat"/> -- 2.7.4 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev