Signed-off-by: Nanley Chery <nanley.g.ch...@intel.com> --- src/intel/vulkan/anv_blorp.c | 10 ++++++++-- 1 file changed, 8 insertions(+), 2 deletions(-)
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c index 2cf972bb61..759d2ae944 100644 --- a/src/intel/vulkan/anv_blorp.c +++ b/src/intel/vulkan/anv_blorp.c @@ -1451,9 +1451,15 @@ ccs_resolve_attachment(struct anv_cmd_buffer *cmd_buffer, resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_FULL; } else if (att_state->fast_clear) { /* We don't know what to do with clear colors outside the render - * pass. We need a partial resolve. + * pass. We need a partial resolve. Only transparent black is + * built into the surface state object and thus no resolve is + * required for this case. */ - resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; + if (att_state->clear_value.color.uint32[0] || + att_state->clear_value.color.uint32[1] || + att_state->clear_value.color.uint32[2] || + att_state->clear_value.color.uint32[3]) + resolve_op = BLORP_FAST_CLEAR_OP_RESOLVE_PARTIAL; } else { /* The image "natively" supports all the compression we care about * and we don't need to resolve at all. If this is the case, we also -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev