This little series does a few little cleanups as well as implements the PMA
fix on Broadwell.  The cleanups are focussed around letting us not set
3DSTATE_WM_DEPTH_STENCIL::Depth/StencilBufferWriteEnable unless we
absolutely need to.  It turns out that Intel hardware makes early/late
depth test decisions based on these bits and enabling depth or stencil
writes when not needed can cause performance problems.

I also have patches for the Sky Lake stencil PMA fix but I'm seeing hangs
in Dota 2 so I won't send those out until we figure out why.

Jason Ekstrand (5):
  anv: Disable stencil writes when both write masks are zero
  genxml: Add the CACHE_MODE_1 register on gen8
  anv: Add support for the PMA fix on Broadwell
  anv/pipeline: Make a copy of VkPipelineDepthStencilStateCreateinfo
  anv/pipeline: Be smarter about depth/stencil state

 src/intel/genxml/gen8.xml          |  21 ++++
 src/intel/vulkan/TODO              |   1 -
 src/intel/vulkan/anv_cmd_buffer.c  |   1 +
 src/intel/vulkan/anv_genX.h        |   3 +
 src/intel/vulkan/anv_private.h     |  11 +++
 src/intel/vulkan/gen7_cmd_buffer.c |  11 +++
 src/intel/vulkan/gen8_cmd_buffer.c | 147 ++++++++++++++++++++++++++++
 src/intel/vulkan/genX_blorp_exec.c |   5 +
 src/intel/vulkan/genX_cmd_buffer.c |  10 ++
 src/intel/vulkan/genX_pipeline.c   | 192 ++++++++++++++++++++++++++++---------
 10 files changed, 357 insertions(+), 45 deletions(-)

-- 
2.5.0.400.gff86faf

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