On Wed, Feb 01, 2017 at 05:43:55PM -0800, Jason Ekstrand wrote: > This seemed to help Dota 2 by a percent or two.
I wasn't able to reproduce this on SKL, could you qualify this with "on BDW"? > --- > src/intel/vulkan/genX_pipeline.c | 133 > +++++++++++++++++++++++++++++---------- > 1 file changed, 99 insertions(+), 34 deletions(-) > > diff --git a/src/intel/vulkan/genX_pipeline.c > b/src/intel/vulkan/genX_pipeline.c > index f6940d2..1961874 100644 > --- a/src/intel/vulkan/genX_pipeline.c > +++ b/src/intel/vulkan/genX_pipeline.c > @@ -634,6 +634,95 @@ static const uint32_t vk_to_gen_stencil_op[] = { > [VK_STENCIL_OP_DECREMENT_AND_WRAP] = STENCILOP_DECR, > }; > > +static bool > +may_write_stencil_face(const VkStencilOpState *face, > + VkCompareOp depthCompareOp) > +{ > + return (face->compareOp != VK_COMPARE_OP_ALWAYS && > + face->failOp != VK_STENCIL_OP_KEEP) || > + (face->compareOp != VK_COMPARE_OP_NEVER && > + ((depthCompareOp != VK_COMPARE_OP_NEVER && > + face->passOp != VK_STENCIL_OP_KEEP) || > + (depthCompareOp != VK_COMPARE_OP_ALWAYS && > + face->depthFailOp != VK_STENCIL_OP_KEEP))); This is quite confusing to me. Could you split out each part of this condition? Comments may also help. > +} > + > +/* Intel hardware is fairly sensitive to whether or not depth/stencil writes > + * are enabled. In the presence of discards, disabling writes means that the > + * depth/stencil testing can get moved earlier in the pipeline which allows > it Could you cite the source for this statement? This doesn't match my understanding of what the following sections of the hardware docs say: * ILK PRM: 8.4.3.2 Early Depth Test Cases [Pre-DevSNB] * IVB PRM: 11.5.2 Early Depth Test/Stencil Test/Write According to these docs, on IVB+, depth/stencil testing is always performed early when the PS doesn't write out depth. In the presence of discards, disabling writes makes a depth pixel promoted instead of non-promoted, meaning that the writes aren't performed at the end of the PS. > + * to avoid executing the fragment shader of the depth or stencil test fails. > + * > + * Unfortunately, the way depth and stencil testing is specified, there are > + * many case where, regardless of depth/stencil writes being enabled, nothing > + * actually gets written due to some other bit of state being set. This > + * function attempts to "sanitize" the depth stencil state and disable writes > + * and sometimes even testing whenever possible. > + */ This is a great idea! > +static void > +sanitize_ds_state(VkPipelineDepthStencilStateCreateInfo *state, > + bool *stencilWriteEnable, > + VkImageAspectFlags ds_aspects) > +{ > + *stencilWriteEnable = state->stencilTestEnable; > + > + /* If the depth test is disabled, we won't be writing anything. */ > + if (!state->depthTestEnable) > + state->depthWriteEnable = false; > + > + /* The Vulkan spec requires that if either depth or stencil is not > present, > + * the pipeline is to act as if the test silently passes. > + */ > + if (!(ds_aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) { > + state->depthWriteEnable = false; > + state->depthCompareOp = VK_COMPARE_OP_ALWAYS; > + } > + > + if (!(ds_aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) { > + *stencilWriteEnable = false; > + state->front.compareOp = VK_COMPARE_OP_ALWAYS; > + state->back.compareOp = VK_COMPARE_OP_ALWAYS; > + } > + > + /* If the stencil test is enabled and always fails, then we will never get > + * to the depth test so we can just disable the depth test entirely. > + */ > + if (state->stencilTestEnable && This also needs: ds_aspects & VK_IMAGE_ASPECT_STENCIL_BIT && If a stencil aspect isn't there, the stencil test always passes. You could mention this nuance in the comment above. > + state->front.compareOp == VK_COMPARE_OP_NEVER && > + state->back.compareOp == VK_COMPARE_OP_NEVER) { > + state->depthTestEnable = false; > + state->depthWriteEnable = false; > + } We may want to handle the following cases eventually: 1. state->maxDepthBounds < state->minDepthBounds 2. compareMask && compareOp combinations > + > + /* If depthCompareOp is EQUAL then the value we would be writing to the > + * depth buffer is the same as the value that's already there so there's > no > + * point in writing it. > + */ > + if (state->depthCompareOp == VK_COMPARE_OP_EQUAL) > + state->depthWriteEnable = false; > + > + /* If the stencil ops are such that we don't actually ever modify the > + * stencil buffer, we should disable writes. > + */ > + if (!may_write_stencil_face(&state->front, state->depthCompareOp) && > + !may_write_stencil_face(&state->back, state->depthCompareOp)) This is not enough to disable writes. Even if the user sets VK_STENCIL_OP_KEEP and VK_COMPARE_OP_ALWAYS in the appropriate fields, a non-0xFF writemask would require us to write new values into the stencil buffer. -Nanley > + *stencilWriteEnable = false; > + > + /* If the depth test always passes and we never write out depth, that's > the > + * same as if the depth test is disabled entirely. > + */ > + if (state->depthCompareOp == VK_COMPARE_OP_ALWAYS && > + !state->depthWriteEnable) > + state->depthTestEnable = false; > + > + /* If the stencil test always passes and we never write out stencil, > that's > + * the same as if the stencil test is disabled entirely. > + */ > + if (state->front.compareOp == VK_COMPARE_OP_ALWAYS && > + state->back.compareOp == VK_COMPARE_OP_ALWAYS && > + !*stencilWriteEnable) > + state->stencilTestEnable = false; > +} > + > static void > emit_ds_state(struct anv_pipeline *pipeline, > const VkPipelineDepthStencilStateCreateInfo *pCreateInfo, > @@ -656,12 +745,20 @@ emit_ds_state(struct anv_pipeline *pipeline, > return; > } > > + VkImageAspectFlags ds_aspects = 0; > + if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { > + VkFormat depth_stencil_format = > + pass->attachments[subpass->depth_stencil_attachment].format; > + ds_aspects = vk_format_aspects(depth_stencil_format); > + } > + > VkPipelineDepthStencilStateCreateInfo info = *pCreateInfo; > + sanitize_ds_state(&info, &pipeline->writes_stencil, ds_aspects); > + pipeline->writes_depth = info.depthWriteEnable; > + pipeline->depth_test_enable = info.depthTestEnable; > > /* VkBool32 depthBoundsTestEnable; // optional (depth_bounds_test) */ > > - pipeline->writes_stencil = info.stencilTestEnable; > - > #if GEN_GEN <= 7 > struct GENX(DEPTH_STENCIL_STATE) depth_stencil = { > #else > @@ -683,38 +780,6 @@ emit_ds_state(struct anv_pipeline *pipeline, > .BackfaceStencilTestFunction = > vk_to_gen_compare_op[info.back.compareOp], > }; > > - VkImageAspectFlags aspects = 0; > - if (subpass->depth_stencil_attachment != VK_ATTACHMENT_UNUSED) { > - VkFormat depth_stencil_format = > - pass->attachments[subpass->depth_stencil_attachment].format; > - aspects = vk_format_aspects(depth_stencil_format); > - } > - > - /* The Vulkan spec requires that if either depth or stencil is not > present, > - * the pipeline is to act as if the test silently passes. > - */ > - if (!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT)) { > - depth_stencil.DepthBufferWriteEnable = false; > - depth_stencil.DepthTestFunction = PREFILTEROPALWAYS; > - } > - > - if (!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT)) { > - depth_stencil.StencilBufferWriteEnable = false; > - depth_stencil.StencilTestFunction = PREFILTEROPALWAYS; > - depth_stencil.BackfaceStencilTestFunction = PREFILTEROPALWAYS; > - } > - > - /* From the Broadwell PRM: > - * > - * "If Depth_Test_Enable = 1 AND Depth_Test_func = EQUAL, the > - * Depth_Write_Enable must be set to 0." > - */ > - if (info.depthTestEnable && info.depthCompareOp == VK_COMPARE_OP_EQUAL) > - depth_stencil.DepthBufferWriteEnable = false; > - > - pipeline->writes_depth = depth_stencil.DepthBufferWriteEnable; > - pipeline->depth_test_enable = depth_stencil.DepthTestEnable; > - > #if GEN_GEN <= 7 > GENX(DEPTH_STENCIL_STATE_pack)(NULL, depth_stencil_dw, &depth_stencil); > #else > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev