I hadn't bothered to set this bit because I figured it would just paper over us getting the rectangle wrong. But it turns out that there is a legitimate reason to use it, so let's do so.
The alternative would be to chop up 16k clears to multiple 8k clears, which is pointlessly painful. Signed-off-by: Kenneth Graunke <kenn...@whitecape.org> --- src/mesa/drivers/dri/i965/gen8_depth_state.c | 11 +++++++++++ 1 file changed, 11 insertions(+) diff --git a/src/mesa/drivers/dri/i965/gen8_depth_state.c b/src/mesa/drivers/dri/i965/gen8_depth_state.c index ec296698267..de5a16e91bf 100644 --- a/src/mesa/drivers/dri/i965/gen8_depth_state.c +++ b/src/mesa/drivers/dri/i965/gen8_depth_state.c @@ -477,6 +477,17 @@ gen8_hiz_exec(struct brw_context *brw, struct intel_mipmap_tree *mt, break; case BLORP_HIZ_OP_DEPTH_CLEAR: dw1 |= GEN8_WM_HZ_DEPTH_CLEAR; + + /* The "Clear Rectangle X Max" (and Y Max) fields are exclusive, + * rather than inclusive, and limited to 16383. This means that + * for a 16384x16384 render target, we would miss the last pixel. + * + * To work around this, we have to set the "Full Surface Depth + * and Stencil Clear" bit. We can do this in all cases because + * we always clear the full rectangle anyway. We'll need to + * change this if we ever add scissored clear support. + */ + dw1 |= GEN8_WM_HZ_FULL_SURFACE_DEPTH_CLEAR; break; case BLORP_HIZ_OP_NONE: unreachable("Should not get here."); -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev