On Tue, Jan 17, 2017 at 1:01 PM, Timothy Arceri
<timothy.arc...@collabora.com> wrote:
> This number was chosen in an attempt to match the limits applied to
> GLSL IR.
>
> A recent attempt to disable the GLSL IR optimisation loop in the i965
> backend resulted in 4 loops from The Talos Principle failing to unroll.
> Bumping the limit allows them to unroll which results in the instruction
> count matching the previous output from when the GLSL IR opts were still
> enabled.
>

Does this affect something now, or only with some additional patches?

If it affects something now, we need shader-db numbers.

If it only affects things with additional patches, just put it in the
series with those patches.
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