On Tue, Jan 17, 2017 at 1:01 PM, Timothy Arceri <timothy.arc...@collabora.com> wrote: > This number was chosen in an attempt to match the limits applied to > GLSL IR. > > A recent attempt to disable the GLSL IR optimisation loop in the i965 > backend resulted in 4 loops from The Talos Principle failing to unroll. > Bumping the limit allows them to unroll which results in the instruction > count matching the previous output from when the GLSL IR opts were still > enabled. >
Does this affect something now, or only with some additional patches? If it affects something now, we need shader-db numbers. If it only affects things with additional patches, just put it in the series with those patches. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev