Hi Emil,

On 16 January 2017 at 14:25, Emil Velikov <emil.l.veli...@gmail.com> wrote:
> On 28 November 2016 at 18:25, Emil Velikov <emil.l.veli...@gmail.com> wrote:
>> As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault
>> in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface
>> attached to already destroyed Wayland window we'll get a segfault.
>>
>> v2: set the correct callback alongside the window->private. (Dan)
>>
> Humble poke on this and 2/2 ?

Both are:
Reviewed-by: Daniel Stone <dani...@collabora.com>

Cheers,
Daniel
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