On 28 November 2016 at 18:25, Emil Velikov <emil.l.veli...@gmail.com> wrote: > From: Emil Velikov <emil.veli...@collabora.com> > > As described in commit 690ead4a135 ("egl/wayland-egl: Fix for segfault > in dri2_wl_destroy_surface.") if we attempt to destroy a EGL surface > attached to already destroyed Wayland window we'll get a segfault. > > v2: set the correct callback alongside the window->private. (Dan) > Humble poke on this and 2/2 ?
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