> Quick benchmark of Tom's patches on shader-db. Thomas' patch, sorry. It's hard to simultaneously compose messages, and play in Paw Patrol with 3 yo kid.
2017-01-13 20:41 GMT+03:00 Vladislav Egorov <vegorov...@gmail.com>: > 13.01.2017 15:31, Tapani Pälli пишет: > >> >> >> On 01/12/2017 09:23 PM, Thomas Helland wrote: >> >>> Walking the whole hash table, inserting entries by hashing them first >>> is just a really really bad idea. We can simply memcpy the whole thing. >>> >> >> Maybe it is just 'really' not 'really really' since I don't spot any >> difference in time running the torture test in bug #94477 (oscillates close >> to 120s with both with and without these patches), I would expect at least >> some difference as it is utilizing this path a lot. Did you measure >> performance difference? >> >> > It wouldn't help the torture case from the bug, because that shader > doesn't have LOOP and IF blocks, so more efficient copying the ACP for > LOOP/IF blocks would not be even touched. > > Quick benchmark of Tom's patches on shader-db. > > Default shader-db, ./run -1, 10 runs: > > BEFORE AFTER > softpipe 3.20s 3.15s > radeonsi 5.17s 5.12s > i965/Haswell 7.33s 7.19s > > On my full shader-db (50K+ shaders from games): > > BEFORE AFTER > softpipe (5 runs) 156.6s 153.9s > i965 625s 613s > > So it brings 1-2% speed across the board. >
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