13.01.2017 15:31, Tapani Pälli пишет:
On 01/12/2017 09:23 PM, Thomas Helland wrote:
Walking the whole hash table, inserting entries by hashing them first
is just a really really bad idea. We can simply memcpy the whole thing.
Maybe it is just 'really' not 'really really' since I don't spot any
difference in time running the torture test in bug #94477 (oscillates
close to 120s with both with and without these patches), I would
expect at least some difference as it is utilizing this path a lot.
Did you measure performance difference?
It wouldn't help the torture case from the bug, because that shader
doesn't have LOOP and IF blocks, so more efficient copying the ACP for
LOOP/IF blocks would not be even touched.
Quick benchmark of Tom's patches on shader-db.
Default shader-db, ./run -1, 10 runs:
BEFORE AFTER
softpipe 3.20s 3.15s
radeonsi 5.17s 5.12s
i965/Haswell 7.33s 7.19s
On my full shader-db (50K+ shaders from games):
BEFORE AFTER
softpipe (5 runs) 156.6s 153.9s
i965 625s 613s
So it brings 1-2% speed across the board.
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