With shaders using a lot of inputs/outputs, like this (from Gtk+) : layout(location = 0) in vec2 inPos; layout(location = 1) in float inGradientPos; layout(location = 2) in flat int inRepeating; layout(location = 3) in flat int inStopCount; layout(location = 4) in flat vec4 inClipBounds; layout(location = 5) in flat vec4 inClipWidths; layout(location = 6) in flat ColorStop inStops[8];
layout(location = 0) out vec4 outColor; we're missing the programming of the input_slots_valid field leading to an assert further down the backend code. Note that we need the shader to be translated from spirv before we can get the number of inputs/outputs so we set this in a post function and leave the field at 0 for hashing. v2: Use valid slots of the geometry or vertex stage (Jason) Signed-off-by: Lionel Landwerlin <lionel.g.landwer...@intel.com> Cc: Jason Ekstrand <ja...@jlekstrand.net> Cc: Kenneth Graunke <kenn...@whitecape.org> --- src/intel/vulkan/anv_pipeline.c | 21 +++++++++++++++++++-- 1 file changed, 19 insertions(+), 2 deletions(-) diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c index 2c46ef5bf9..e51149cf37 100644 --- a/src/intel/vulkan/anv_pipeline.c +++ b/src/intel/vulkan/anv_pipeline.c @@ -266,8 +266,6 @@ populate_wm_prog_key(const struct gen_device_info *devinfo, populate_sampler_prog_key(devinfo, &key->tex); - /* TODO: Fill out key->input_slots_valid */ - /* Vulkan doesn't specify a default */ key->high_quality_derivatives = false; @@ -293,6 +291,23 @@ populate_wm_prog_key(const struct gen_device_info *devinfo, } static void +post_populate_wm_prog_key(const struct anv_pipeline *pipeline, + const nir_shader *nir, + struct brw_wm_prog_key *key) +{ + if (_mesa_bitcount_64(nir->info->inputs_read & + BRW_FS_VARYING_INPUT_MASK) > 16) { + struct anv_shader_bin * const *shaders = pipeline->shaders; + const struct brw_vue_prog_data *vue_prog_data = + shaders[MESA_SHADER_GEOMETRY] ? + (struct brw_vue_prog_data *) shaders[MESA_SHADER_GEOMETRY]->prog_data : + (struct brw_vue_prog_data *) shaders[MESA_SHADER_VERTEX]->prog_data; + + key->input_slots_valid = vue_prog_data->vue_map.slots_valid; + } +} + +static void populate_cs_prog_key(const struct gen_device_info *devinfo, struct brw_cs_prog_key *key) { @@ -616,6 +631,8 @@ anv_pipeline_compile_fs(struct anv_pipeline *pipeline, if (nir == NULL) return vk_error(VK_ERROR_OUT_OF_HOST_MEMORY); + post_populate_wm_prog_key(pipeline, nir, &key); + unsigned num_rts = 0; struct anv_pipeline_binding rt_bindings[8]; nir_function_impl *impl = nir_shader_get_entrypoint(nir); -- 2.11.0 _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev