Hi,

These patches optimize our SDMA usage and implement buffer clearing.
They also turn SDMA IBs into de-facto preambles of GFX IB, because any
clear that is also the first buffer use is pushed

It improves DeusEx:MD performance by 70% and the slow ClearBuffer
implementation was the main problem. Using SDMA instead of slow CP DMA
restored performance, though we might also consider using a compute
shader instead of SDMA, because the compute shader can always be
asynchronous to graphics in this case (SDMA isn't asynchronous due
to the IB dependency).

Marek

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