On Fri, Dec 16, 2016 at 6:48 AM, Juan A. Suarez Romero <jasua...@igalia.com> wrote:
> From: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > > Signed-off-by: Samuel Iglesias Gonsálvez <sigles...@igalia.com> > --- > src/compiler/nir/nir.h | 19 +++++++++++++++++++ > 1 file changed, 19 insertions(+) > > diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h > index 544d4ba..9310dab 100644 > --- a/src/compiler/nir/nir.h > +++ b/src/compiler/nir/nir.h > @@ -670,6 +670,25 @@ nir_alu_type_get_base_type(nir_alu_type type) > return type & NIR_ALU_TYPE_BASE_TYPE_MASK; > } > > +static inline nir_alu_type > +nir_get_nir_type_for_glsl_type(const struct glsl_type *type) > +{ > + unsigned bit_size = glsl_get_bit_size(type); > + if (glsl_type_is_boolean(type)) > + return (nir_alu_type)(nir_type_bool | bit_size); > + > + if (glsl_type_is_integer(type)) { > + if (glsl_get_base_type(type) == GLSL_TYPE_UINT) > + return (nir_alu_type)(nir_type_uint | bit_size); > + else > + return (nir_alu_type)(nir_type_int | bit_size); > + } > + > + if (glsl_type_is_float(type)) > + return (nir_alu_type)(nir_type_float | bit_size); > Wouldn't this be easier to implement as switch (glsl_get_base_type(type)) { case GLSL_TYPE_BOOL: return nir_type_bool32; case GLSL_TYPE_UINT: return nir_type_uint32; /* etc. */ } Then you could drop the is_integer and is_float helpers. > + unreachable("unknown type"); > +} > + > typedef enum { > NIR_OP_IS_COMMUTATIVE = (1 << 0), > NIR_OP_IS_ASSOCIATIVE = (1 << 1), > -- > 2.9.3 > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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