On Fri, Dec 2, 2016 at 11:19 AM, Anuj Phogat <anuj.pho...@gmail.com> wrote:
> On Thu, Dec 1, 2016 at 10:35 AM, Jason Ekstrand <ja...@jlekstrand.net> > wrote: > > > > When I originally implemented the ARB_copy_image extension, the fast-path > > was written in meta using texture views. This path only worked if both > > images were uncompressed color images. All of the other cases fell back > to > > the blitter or, in the worst case, mapping and memcpy on the CPU. Now > that > > we have the blorp path, it handles all copies ever and the old meta, > > blitter, and CPU paths are only used on gen5 and below. The primary > reason > > why we needed the meta path (apart from having a slow blitter on later > > hardware) was to handle multisampling which gen5 and earlier don't > support > > anyway. Since the blitter is reasonably fast on gen5, we can just delete > > the meta path and get rid of all that terrible code. > > > > If we decide that we're ok with just disabling ARB_copy_image on gen5 and > > earlier (I personally am), then we could get rid of another 300 lines or > so > > of semi-hairy code. > > --- > > src/mesa/Makefile.sources | 1 - > > src/mesa/drivers/common/meta.h | 10 - > > src/mesa/drivers/common/meta_copy_image.c | 307 > --------------------------- > > src/mesa/drivers/dri/i965/intel_copy_image.c | 10 - > > 4 files changed, 328 deletions(-) > > delete mode 100644 src/mesa/drivers/common/meta_copy_image.c > > > > diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources > > index 410a61a..ee737b0 100644 > > --- a/src/mesa/Makefile.sources > > +++ b/src/mesa/Makefile.sources > > @@ -621,7 +621,6 @@ COMMON_DRIVER_FILES = \ > > drivers/common/driverfuncs.c \ > > drivers/common/driverfuncs.h \ > > drivers/common/meta_blit.c \ > > - drivers/common/meta_copy_image.c \ > > drivers/common/meta_generate_mipmap.c \ > > drivers/common/meta_tex_subimage.c \ > > drivers/common/meta.c \ > > diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/ > meta.h > > index a7018f5..0a913e9 100644 > > --- a/src/mesa/drivers/common/meta.h > > +++ b/src/mesa/drivers/common/meta.h > > @@ -492,16 +492,6 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct > gl_context *ctx, > > GLint dstX1, GLint dstY1, > > GLbitfield mask, GLenum filter); > > > > -bool > > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, > > - struct gl_texture_image > *src_tex_image, > > - struct gl_renderbuffer > *src_renderbuffer, > > - int src_x, int src_y, int > src_z, > > - struct gl_texture_image > *dst_tex_image, > > - struct gl_renderbuffer > *dst_renderbuffer, > > - int dst_x, int dst_y, int > dst_z, > > - int src_width, int src_height); > > - > > extern void > > _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); > > > > diff --git a/src/mesa/drivers/common/meta_copy_image.c > b/src/mesa/drivers/common/meta_copy_image.c > > deleted file mode 100644 > > index e1c90a3..0000000 > > --- a/src/mesa/drivers/common/meta_copy_image.c > > +++ /dev/null > > @@ -1,307 +0,0 @@ > > -/* > > - * Mesa 3-D graphics library > > - * > > - * Copyright (C) 2014 Intel Corporation. All Rights Reserved. > > - * > > - * Permission is hereby granted, free of charge, to any person > obtaining a > > - * copy of this software and associated documentation files (the > "Software"), > > - * to deal in the Software without restriction, including without > limitation > > - * the rights to use, copy, modify, merge, publish, distribute, > sublicense, > > - * and/or sell copies of the Software, and to permit persons to whom the > > - * Software is furnished to do so, subject to the following conditions: > > - * > > - * The above copyright notice and this permission notice shall be > included > > - * in all copies or substantial portions of the Software. > > - * > > - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, > EXPRESS > > - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > > - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT > SHALL > > - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > > - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > > - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > > - * OTHER DEALINGS IN THE SOFTWARE. > > - */ > > - > > -#include "glheader.h" > > -#include "context.h" > > -#include "enums.h" > > -#include "imports.h" > > -#include "macros.h" > > -#include "teximage.h" > > -#include "texobj.h" > > -#include "fbobject.h" > > -#include "framebuffer.h" > > -#include "buffers.h" > > -#include "state.h" > > -#include "mtypes.h" > > -#include "meta.h" > > - > > -/** > > - * Create a texture image that wraps a renderbuffer. > > - */ > > -static struct gl_texture_image * > > -wrap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) > > -{ > > - GLenum texTarget; > > - struct gl_texture_object *texObj; > > - struct gl_texture_image *texImage; > > - > > - if (rb->NumSamples > 1) > > - texTarget = GL_TEXTURE_2D_MULTISAMPLE; > > - else > > - texTarget = GL_TEXTURE_2D; > > - > > - /* Texture ID is not significant since it never goes into the hash > table */ > > - texObj = ctx->Driver.NewTextureObject(ctx, 0, texTarget); > > - assert(texObj); > > - if (!texObj) > > - return NULL; > > - > > - texImage = _mesa_get_tex_image(ctx, texObj, texTarget, 0); > > - assert(texImage); > > - if (!texImage) > > - return NULL; > > - > > - if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) { > > - _mesa_problem(ctx, "Failed to create texture from renderbuffer"); > > - return NULL; > > - } > > - > > - if (ctx->Driver.FinishRenderTexture && > !rb->NeedsFinishRenderTexture) { > > - rb->NeedsFinishRenderTexture = true; > > - ctx->Driver.FinishRenderTexture(ctx, rb); > > - } > > - > > - return texImage; > > -} > > - > > - > > -/* This function makes a texture view without bothering with all of the > API > > - * checks. Most of them are the same for CopyTexSubImage so checking > would > > - * be redundant. The one major difference is that we don't check for > > - * whether the texture is immutable or not. However, since the view > will > > - * be created and then immediately destroyed, this should not be a > problem. > > - */ > > -static bool > > -make_view(struct gl_context *ctx, struct gl_texture_image *tex_image, > > - struct gl_texture_image **view_tex_image, GLuint > *view_tex_name, > > - GLenum internal_format) > > -{ > > - struct gl_texture_object *tex_obj = tex_image->TexObject; > > - struct gl_texture_object *view_tex_obj; > > - mesa_format tex_format; > > - > > - /* Set up the new texture object */ > > - _mesa_GenTextures(1, view_tex_name); > > - view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name); > > - if (!view_tex_obj) > > - return false; > > - > > - tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, > tex_obj->Target, > > - 0, internal_format, > > - GL_NONE, GL_NONE); > > - > > - if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 1, 0, > tex_format, > > - 1, tex_image->Width, > tex_image->Height, > > - tex_image->Depth)) { > > - _mesa_DeleteTextures(1, view_tex_name); > > - *view_tex_name = 0; > > - return false; > > - } > > - > > - assert(tex_obj->Target != 0); > > - assert(tex_obj->TargetIndex < NUM_TEXTURE_TARGETS); > > - > > - view_tex_obj->Target = tex_obj->Target; > > - view_tex_obj->TargetIndex = tex_obj->TargetIndex; > > - > > - *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, > tex_obj->Target, 0); > > - > > - if (!*view_tex_image) { > > - _mesa_DeleteTextures(1, view_tex_name); > > - *view_tex_name = 0; > > - return false; > > - } > > - > > - _mesa_init_teximage_fields(ctx, *view_tex_image, > > - tex_image->Width, tex_image->Height, > > - tex_image->Depth, > > - 0, internal_format, tex_format); > > - > > - view_tex_obj->MinLevel = tex_image->Level; > > - view_tex_obj->NumLevels = 1; > > - view_tex_obj->MinLayer = tex_obj->MinLayer; > > - view_tex_obj->NumLayers = tex_obj->NumLayers; > > - view_tex_obj->Immutable = tex_obj->Immutable; > > - view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels; > > - > > - if (ctx->Driver.TextureView != NULL && > > - !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) { > > - _mesa_DeleteTextures(1, view_tex_name); > > - *view_tex_name = 0; > > - return false; /* driver recorded error */ > > - } > > - > > - return true; > > -} > > - > > -/** A partial implementation of glCopyImageSubData > > - * > > - * This is a partial implementation of glCopyImageSubData that works > only > > - * if both textures are uncompressed and the destination texture is > > - * renderable. It uses a slight abuse of a texture view (see > make_view) to > > - * turn the source texture into the destination texture type and then > uses > > - * _mesa_meta_BlitFramebuffers to do the copy. > > - */ > > -bool > > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, > > - struct gl_texture_image > *src_tex_image, > > - struct gl_renderbuffer > *src_renderbuffer, > > - int src_x, int src_y, int > src_z, > > - struct gl_texture_image > *dst_tex_image, > > - struct gl_renderbuffer > *dst_renderbuffer, > > - int dst_x, int dst_y, int > dst_z, > > - int src_width, int src_height) > > -{ > > - mesa_format src_format, dst_format; > > - GLint src_internal_format, dst_internal_format; > > - GLuint src_view_texture = 0; > > - struct gl_texture_image *src_view_tex_image; > > - struct gl_framebuffer *readFb; > > - struct gl_framebuffer *drawFb = NULL; > > - bool success = false; > > - GLbitfield mask; > > - GLenum status, attachment; > > - > > - if (src_renderbuffer) { > > - src_format = src_renderbuffer->Format; > > - src_internal_format = src_renderbuffer->InternalFormat; > > - } else { > > - assert(src_tex_image); > > - src_format = src_tex_image->TexFormat; > > - src_internal_format = src_tex_image->InternalFormat; > > - } > > - > > - if (dst_renderbuffer) { > > - dst_format = dst_renderbuffer->Format; > > - dst_internal_format = dst_renderbuffer->InternalFormat; > > - } else { > > - assert(dst_tex_image); > > - dst_format = dst_tex_image->TexFormat; > > - dst_internal_format = dst_tex_image->InternalFormat; > > - } > > - > > - if (_mesa_is_format_compressed(src_format)) > > - return false; > > - > > - if (_mesa_is_format_compressed(dst_format)) > > - return false; > > - > > - if (src_internal_format == dst_internal_format) { > > - src_view_tex_image = src_tex_image; > > - } else { > > - if (src_renderbuffer) { > > - assert(src_tex_image == NULL); > > - src_tex_image = wrap_renderbuffer(ctx, src_renderbuffer); > > - } > > - if (!make_view(ctx, src_tex_image, &src_view_tex_image, > &src_view_texture, > > - dst_internal_format)) > > - goto cleanup; > > - } > > - > > - /* We really only need to stash the bound framebuffers and scissor. > */ > > - _mesa_meta_begin(ctx, MESA_META_SCISSOR); > > - > > - readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); > > - if (readFb == NULL) > > - goto meta_end; > > - > > - drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); > > - if (drawFb == NULL) > > - goto meta_end; > > - > > - _mesa_bind_framebuffers(ctx, drawFb, readFb); > > - > > - switch (_mesa_get_format_base_format(src_format)) { > > - case GL_DEPTH_COMPONENT: > > - attachment = GL_DEPTH_ATTACHMENT; > > - mask = GL_DEPTH_BUFFER_BIT; > > - break; > > - case GL_DEPTH_STENCIL: > > - attachment = GL_DEPTH_STENCIL_ATTACHMENT; > > - mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; > > - break; > > - case GL_STENCIL_INDEX: > > - attachment = GL_STENCIL_ATTACHMENT; > > - mask = GL_STENCIL_BUFFER_BIT; > > - break; > > - default: > > - attachment = GL_COLOR_ATTACHMENT0; > > - mask = GL_COLOR_BUFFER_BIT; > > - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); > > - _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0); > > - } > > - > > - if (src_view_tex_image) { > > - /* Prefer the tex image because, even if we have a renderbuffer, > we may > > - * have had to wrap it in a texture view. > > - */ > > - _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, > attachment, > > - src_view_tex_image, src_z); > > - } else { > > - _mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment, > > - src_renderbuffer); > > - } > > - > > - status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer); > > - if (status != GL_FRAMEBUFFER_COMPLETE) > > - goto meta_end; > > - > > - if (dst_renderbuffer) { > > - _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment, > > - dst_renderbuffer); > > - } else { > > - _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, > attachment, > > - dst_tex_image, dst_z); > > - } > > - > > - status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); > > - if (status != GL_FRAMEBUFFER_COMPLETE) > > - goto meta_end; > > - > > - /* Explicitly disable sRGB encoding */ > > - ctx->DrawBuffer->Visual.sRGBCapable = false; > > - > > - /* Since we've bound a new draw framebuffer, we need to update its > > - * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to > > - * be correct. > > - */ > > - _mesa_update_state(ctx); > > - > > - /* We skip the core BlitFramebuffer checks for format consistency. > > - * We have already created views to ensure that the texture formats > > - * match. > > - */ > > - ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, > > - src_x, src_y, > > - src_x + src_width, src_y + src_height, > > - dst_x, dst_y, > > - dst_x + src_width, dst_y + src_height, > > - mask, GL_NEAREST); > > - > > - success = true; > > - > > -meta_end: > > - _mesa_reference_framebuffer(&readFb, NULL); > > - _mesa_reference_framebuffer(&drawFb, NULL); > > - _mesa_meta_end(ctx); > > - > > -cleanup: > > - _mesa_DeleteTextures(1, &src_view_texture); > > - > > - /* If we got a renderbuffer source, delete the temporary texture */ > > - if (src_renderbuffer && src_tex_image) > > - ctx->Driver.DeleteTexture(ctx, src_tex_image->TexObject); > > - > > - return success; > > -} > > diff --git a/src/mesa/drivers/dri/i965/intel_copy_image.c > b/src/mesa/drivers/dri/i965/intel_copy_image.c > > index 56eaed6..85585c7 100644 > > --- a/src/mesa/drivers/dri/i965/intel_copy_image.c > > +++ b/src/mesa/drivers/dri/i965/intel_copy_image.c > > @@ -183,16 +183,6 @@ intel_copy_image_sub_data(struct gl_context *ctx, > > struct intel_mipmap_tree *src_mt, *dst_mt; > > unsigned src_level, dst_level; > > > > - if (brw->gen < 6 && > > - _mesa_meta_CopyImageSubData_uncompressed(ctx, > > - src_image, > src_renderbuffer, > > - src_x, src_y, src_z, > > - dst_image, > dst_renderbuffer, > > - dst_x, dst_y, dst_z, > > - src_width, src_height)) > { > > - return; > > - } > > - > > if (src_image) { > > src_mt = intel_texture_image(src_image)->mt; > > src_level = src_image->Level + src_image->TexObject->MinLevel; > > -- > > 2.5.0.400.gff86faf > > > > _______________________________________________ > > mesa-dev mailing list > > mesa-dev@lists.freedesktop.org > > https://lists.freedesktop.org/mailman/listinfo/mesa-dev > > Series is: > Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> > Thanks!
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