On Thu, Dec 1, 2016 at 10:35 AM, Jason Ekstrand <ja...@jlekstrand.net> wrote: > > When I originally implemented the ARB_copy_image extension, the fast-path > was written in meta using texture views. This path only worked if both > images were uncompressed color images. All of the other cases fell back to > the blitter or, in the worst case, mapping and memcpy on the CPU. Now that > we have the blorp path, it handles all copies ever and the old meta, > blitter, and CPU paths are only used on gen5 and below. The primary reason > why we needed the meta path (apart from having a slow blitter on later > hardware) was to handle multisampling which gen5 and earlier don't support > anyway. Since the blitter is reasonably fast on gen5, we can just delete > the meta path and get rid of all that terrible code. > > If we decide that we're ok with just disabling ARB_copy_image on gen5 and > earlier (I personally am), then we could get rid of another 300 lines or so > of semi-hairy code. > --- > src/mesa/Makefile.sources | 1 - > src/mesa/drivers/common/meta.h | 10 - > src/mesa/drivers/common/meta_copy_image.c | 307 > --------------------------- > src/mesa/drivers/dri/i965/intel_copy_image.c | 10 - > 4 files changed, 328 deletions(-) > delete mode 100644 src/mesa/drivers/common/meta_copy_image.c > > diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources > index 410a61a..ee737b0 100644 > --- a/src/mesa/Makefile.sources > +++ b/src/mesa/Makefile.sources > @@ -621,7 +621,6 @@ COMMON_DRIVER_FILES = \ > drivers/common/driverfuncs.c \ > drivers/common/driverfuncs.h \ > drivers/common/meta_blit.c \ > - drivers/common/meta_copy_image.c \ > drivers/common/meta_generate_mipmap.c \ > drivers/common/meta_tex_subimage.c \ > drivers/common/meta.c \ > diff --git a/src/mesa/drivers/common/meta.h b/src/mesa/drivers/common/meta.h > index a7018f5..0a913e9 100644 > --- a/src/mesa/drivers/common/meta.h > +++ b/src/mesa/drivers/common/meta.h > @@ -492,16 +492,6 @@ _mesa_meta_and_swrast_BlitFramebuffer(struct gl_context > *ctx, > GLint dstX1, GLint dstY1, > GLbitfield mask, GLenum filter); > > -bool > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, > - struct gl_texture_image > *src_tex_image, > - struct gl_renderbuffer > *src_renderbuffer, > - int src_x, int src_y, int src_z, > - struct gl_texture_image > *dst_tex_image, > - struct gl_renderbuffer > *dst_renderbuffer, > - int dst_x, int dst_y, int dst_z, > - int src_width, int src_height); > - > extern void > _mesa_meta_Clear(struct gl_context *ctx, GLbitfield buffers); > > diff --git a/src/mesa/drivers/common/meta_copy_image.c > b/src/mesa/drivers/common/meta_copy_image.c > deleted file mode 100644 > index e1c90a3..0000000 > --- a/src/mesa/drivers/common/meta_copy_image.c > +++ /dev/null > @@ -1,307 +0,0 @@ > -/* > - * Mesa 3-D graphics library > - * > - * Copyright (C) 2014 Intel Corporation. All Rights Reserved. > - * > - * Permission is hereby granted, free of charge, to any person obtaining a > - * copy of this software and associated documentation files (the "Software"), > - * to deal in the Software without restriction, including without limitation > - * the rights to use, copy, modify, merge, publish, distribute, sublicense, > - * and/or sell copies of the Software, and to permit persons to whom the > - * Software is furnished to do so, subject to the following conditions: > - * > - * The above copyright notice and this permission notice shall be included > - * in all copies or substantial portions of the Software. > - * > - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS > - * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF > MERCHANTABILITY, > - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL > - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR > - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, > - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR > - * OTHER DEALINGS IN THE SOFTWARE. > - */ > - > -#include "glheader.h" > -#include "context.h" > -#include "enums.h" > -#include "imports.h" > -#include "macros.h" > -#include "teximage.h" > -#include "texobj.h" > -#include "fbobject.h" > -#include "framebuffer.h" > -#include "buffers.h" > -#include "state.h" > -#include "mtypes.h" > -#include "meta.h" > - > -/** > - * Create a texture image that wraps a renderbuffer. > - */ > -static struct gl_texture_image * > -wrap_renderbuffer(struct gl_context *ctx, struct gl_renderbuffer *rb) > -{ > - GLenum texTarget; > - struct gl_texture_object *texObj; > - struct gl_texture_image *texImage; > - > - if (rb->NumSamples > 1) > - texTarget = GL_TEXTURE_2D_MULTISAMPLE; > - else > - texTarget = GL_TEXTURE_2D; > - > - /* Texture ID is not significant since it never goes into the hash table > */ > - texObj = ctx->Driver.NewTextureObject(ctx, 0, texTarget); > - assert(texObj); > - if (!texObj) > - return NULL; > - > - texImage = _mesa_get_tex_image(ctx, texObj, texTarget, 0); > - assert(texImage); > - if (!texImage) > - return NULL; > - > - if (!ctx->Driver.BindRenderbufferTexImage(ctx, rb, texImage)) { > - _mesa_problem(ctx, "Failed to create texture from renderbuffer"); > - return NULL; > - } > - > - if (ctx->Driver.FinishRenderTexture && !rb->NeedsFinishRenderTexture) { > - rb->NeedsFinishRenderTexture = true; > - ctx->Driver.FinishRenderTexture(ctx, rb); > - } > - > - return texImage; > -} > - > - > -/* This function makes a texture view without bothering with all of the API > - * checks. Most of them are the same for CopyTexSubImage so checking would > - * be redundant. The one major difference is that we don't check for > - * whether the texture is immutable or not. However, since the view will > - * be created and then immediately destroyed, this should not be a problem. > - */ > -static bool > -make_view(struct gl_context *ctx, struct gl_texture_image *tex_image, > - struct gl_texture_image **view_tex_image, GLuint *view_tex_name, > - GLenum internal_format) > -{ > - struct gl_texture_object *tex_obj = tex_image->TexObject; > - struct gl_texture_object *view_tex_obj; > - mesa_format tex_format; > - > - /* Set up the new texture object */ > - _mesa_GenTextures(1, view_tex_name); > - view_tex_obj = _mesa_lookup_texture(ctx, *view_tex_name); > - if (!view_tex_obj) > - return false; > - > - tex_format = _mesa_choose_texture_format(ctx, view_tex_obj, > tex_obj->Target, > - 0, internal_format, > - GL_NONE, GL_NONE); > - > - if (!ctx->Driver.TestProxyTexImage(ctx, tex_obj->Target, 1, 0, tex_format, > - 1, tex_image->Width, tex_image->Height, > - tex_image->Depth)) { > - _mesa_DeleteTextures(1, view_tex_name); > - *view_tex_name = 0; > - return false; > - } > - > - assert(tex_obj->Target != 0); > - assert(tex_obj->TargetIndex < NUM_TEXTURE_TARGETS); > - > - view_tex_obj->Target = tex_obj->Target; > - view_tex_obj->TargetIndex = tex_obj->TargetIndex; > - > - *view_tex_image = _mesa_get_tex_image(ctx, view_tex_obj, tex_obj->Target, > 0); > - > - if (!*view_tex_image) { > - _mesa_DeleteTextures(1, view_tex_name); > - *view_tex_name = 0; > - return false; > - } > - > - _mesa_init_teximage_fields(ctx, *view_tex_image, > - tex_image->Width, tex_image->Height, > - tex_image->Depth, > - 0, internal_format, tex_format); > - > - view_tex_obj->MinLevel = tex_image->Level; > - view_tex_obj->NumLevels = 1; > - view_tex_obj->MinLayer = tex_obj->MinLayer; > - view_tex_obj->NumLayers = tex_obj->NumLayers; > - view_tex_obj->Immutable = tex_obj->Immutable; > - view_tex_obj->ImmutableLevels = tex_obj->ImmutableLevels; > - > - if (ctx->Driver.TextureView != NULL && > - !ctx->Driver.TextureView(ctx, view_tex_obj, tex_obj)) { > - _mesa_DeleteTextures(1, view_tex_name); > - *view_tex_name = 0; > - return false; /* driver recorded error */ > - } > - > - return true; > -} > - > -/** A partial implementation of glCopyImageSubData > - * > - * This is a partial implementation of glCopyImageSubData that works only > - * if both textures are uncompressed and the destination texture is > - * renderable. It uses a slight abuse of a texture view (see make_view) to > - * turn the source texture into the destination texture type and then uses > - * _mesa_meta_BlitFramebuffers to do the copy. > - */ > -bool > -_mesa_meta_CopyImageSubData_uncompressed(struct gl_context *ctx, > - struct gl_texture_image > *src_tex_image, > - struct gl_renderbuffer > *src_renderbuffer, > - int src_x, int src_y, int src_z, > - struct gl_texture_image > *dst_tex_image, > - struct gl_renderbuffer > *dst_renderbuffer, > - int dst_x, int dst_y, int dst_z, > - int src_width, int src_height) > -{ > - mesa_format src_format, dst_format; > - GLint src_internal_format, dst_internal_format; > - GLuint src_view_texture = 0; > - struct gl_texture_image *src_view_tex_image; > - struct gl_framebuffer *readFb; > - struct gl_framebuffer *drawFb = NULL; > - bool success = false; > - GLbitfield mask; > - GLenum status, attachment; > - > - if (src_renderbuffer) { > - src_format = src_renderbuffer->Format; > - src_internal_format = src_renderbuffer->InternalFormat; > - } else { > - assert(src_tex_image); > - src_format = src_tex_image->TexFormat; > - src_internal_format = src_tex_image->InternalFormat; > - } > - > - if (dst_renderbuffer) { > - dst_format = dst_renderbuffer->Format; > - dst_internal_format = dst_renderbuffer->InternalFormat; > - } else { > - assert(dst_tex_image); > - dst_format = dst_tex_image->TexFormat; > - dst_internal_format = dst_tex_image->InternalFormat; > - } > - > - if (_mesa_is_format_compressed(src_format)) > - return false; > - > - if (_mesa_is_format_compressed(dst_format)) > - return false; > - > - if (src_internal_format == dst_internal_format) { > - src_view_tex_image = src_tex_image; > - } else { > - if (src_renderbuffer) { > - assert(src_tex_image == NULL); > - src_tex_image = wrap_renderbuffer(ctx, src_renderbuffer); > - } > - if (!make_view(ctx, src_tex_image, &src_view_tex_image, > &src_view_texture, > - dst_internal_format)) > - goto cleanup; > - } > - > - /* We really only need to stash the bound framebuffers and scissor. */ > - _mesa_meta_begin(ctx, MESA_META_SCISSOR); > - > - readFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); > - if (readFb == NULL) > - goto meta_end; > - > - drawFb = ctx->Driver.NewFramebuffer(ctx, 0xDEADBEEF); > - if (drawFb == NULL) > - goto meta_end; > - > - _mesa_bind_framebuffers(ctx, drawFb, readFb); > - > - switch (_mesa_get_format_base_format(src_format)) { > - case GL_DEPTH_COMPONENT: > - attachment = GL_DEPTH_ATTACHMENT; > - mask = GL_DEPTH_BUFFER_BIT; > - break; > - case GL_DEPTH_STENCIL: > - attachment = GL_DEPTH_STENCIL_ATTACHMENT; > - mask = GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT; > - break; > - case GL_STENCIL_INDEX: > - attachment = GL_STENCIL_ATTACHMENT; > - mask = GL_STENCIL_BUFFER_BIT; > - break; > - default: > - attachment = GL_COLOR_ATTACHMENT0; > - mask = GL_COLOR_BUFFER_BIT; > - _mesa_DrawBuffer(GL_COLOR_ATTACHMENT0); > - _mesa_ReadBuffer(GL_COLOR_ATTACHMENT0); > - } > - > - if (src_view_tex_image) { > - /* Prefer the tex image because, even if we have a renderbuffer, we may > - * have had to wrap it in a texture view. > - */ > - _mesa_meta_framebuffer_texture_image(ctx, ctx->ReadBuffer, attachment, > - src_view_tex_image, src_z); > - } else { > - _mesa_framebuffer_renderbuffer(ctx, ctx->ReadBuffer, attachment, > - src_renderbuffer); > - } > - > - status = _mesa_check_framebuffer_status(ctx, ctx->ReadBuffer); > - if (status != GL_FRAMEBUFFER_COMPLETE) > - goto meta_end; > - > - if (dst_renderbuffer) { > - _mesa_framebuffer_renderbuffer(ctx, ctx->DrawBuffer, attachment, > - dst_renderbuffer); > - } else { > - _mesa_meta_framebuffer_texture_image(ctx, ctx->DrawBuffer, attachment, > - dst_tex_image, dst_z); > - } > - > - status = _mesa_check_framebuffer_status(ctx, ctx->DrawBuffer); > - if (status != GL_FRAMEBUFFER_COMPLETE) > - goto meta_end; > - > - /* Explicitly disable sRGB encoding */ > - ctx->DrawBuffer->Visual.sRGBCapable = false; > - > - /* Since we've bound a new draw framebuffer, we need to update its > - * derived state -- _Xmin, etc -- for BlitFramebuffer's clipping to > - * be correct. > - */ > - _mesa_update_state(ctx); > - > - /* We skip the core BlitFramebuffer checks for format consistency. > - * We have already created views to ensure that the texture formats > - * match. > - */ > - ctx->Driver.BlitFramebuffer(ctx, ctx->ReadBuffer, ctx->DrawBuffer, > - src_x, src_y, > - src_x + src_width, src_y + src_height, > - dst_x, dst_y, > - dst_x + src_width, dst_y + src_height, > - mask, GL_NEAREST); > - > - success = true; > - > -meta_end: > - _mesa_reference_framebuffer(&readFb, NULL); > - _mesa_reference_framebuffer(&drawFb, NULL); > - _mesa_meta_end(ctx); > - > -cleanup: > - _mesa_DeleteTextures(1, &src_view_texture); > - > - /* If we got a renderbuffer source, delete the temporary texture */ > - if (src_renderbuffer && src_tex_image) > - ctx->Driver.DeleteTexture(ctx, src_tex_image->TexObject); > - > - return success; > -} > diff --git a/src/mesa/drivers/dri/i965/intel_copy_image.c > b/src/mesa/drivers/dri/i965/intel_copy_image.c > index 56eaed6..85585c7 100644 > --- a/src/mesa/drivers/dri/i965/intel_copy_image.c > +++ b/src/mesa/drivers/dri/i965/intel_copy_image.c > @@ -183,16 +183,6 @@ intel_copy_image_sub_data(struct gl_context *ctx, > struct intel_mipmap_tree *src_mt, *dst_mt; > unsigned src_level, dst_level; > > - if (brw->gen < 6 && > - _mesa_meta_CopyImageSubData_uncompressed(ctx, > - src_image, src_renderbuffer, > - src_x, src_y, src_z, > - dst_image, dst_renderbuffer, > - dst_x, dst_y, dst_z, > - src_width, src_height)) { > - return; > - } > - > if (src_image) { > src_mt = intel_texture_image(src_image)->mt; > src_level = src_image->Level + src_image->TexObject->MinLevel; > -- > 2.5.0.400.gff86faf > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev
Series is: Reviewed-by: Anuj Phogat <anuj.pho...@gmail.com> _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev