On Thu, 2016-12-01 at 12:38 +0100, Nicolai Hähnle wrote: > Hmm, I wonder what the rules are when different shaders have > different > versions and are linked together?
Yeah I was wondering the same when I changed this. It seems that in linker.cpp we get the max version from the shaders and store it here. > Then again, the use of the > glsl_version in st_sampler_view.c pretty much admits that it's > already a > hack, so I think this is fine. > > Patches 49 & 50: > > Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com> Thanks for the reviews :) > > On 20.11.2016 14:29, Timothy Arceri wrote: > > > > --- > > src/mesa/state_tracker/st_atom_texture.c | 5 +---- > > 1 file changed, 1 insertion(+), 4 deletions(-) > > > > diff --git a/src/mesa/state_tracker/st_atom_texture.c > > b/src/mesa/state_tracker/st_atom_texture.c > > index 5fe042b..58e753d 100644 > > --- a/src/mesa/state_tracker/st_atom_texture.c > > +++ b/src/mesa/state_tracker/st_atom_texture.c > > @@ -111,9 +111,6 @@ update_textures(struct st_context *st, > > GLbitfield free_slots = ~prog->SamplersUsed; > > GLbitfield external_samplers_used = prog->ExternalSamplersUsed; > > GLuint unit; > > - struct gl_shader_program *shader = > > - st->ctx->_Shader->CurrentProgram[mesa_shader]; > > - unsigned glsl_version = shader ? shader->data->Version : 0; > > enum pipe_shader_type shader_stage = > > st_shader_stage_to_ptarget(mesa_shader); > > > > if (samplers_used == 0x0 && old_max == 0) > > @@ -130,7 +127,7 @@ update_textures(struct st_context *st, > > GLboolean retval; > > > > retval = update_single_texture(st, &sampler_view, > > texUnit, > > - glsl_version); > > + prog->sh.data->Version); > > if (retval == GL_FALSE) > > continue; > > > > > _______________________________________________ > mesa-dev mailing list > mesa-dev@lists.freedesktop.org > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev