Hmm, I wonder what the rules are when different shaders have different
versions and are linked together? Then again, the use of the
glsl_version in st_sampler_view.c pretty much admits that it's already a
hack, so I think this is fine.
Patches 49 & 50:
Reviewed-by: Nicolai Hähnle <nicolai.haeh...@amd.com>
On 20.11.2016 14:29, Timothy Arceri wrote:
---
src/mesa/state_tracker/st_atom_texture.c | 5 +----
1 file changed, 1 insertion(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_atom_texture.c
b/src/mesa/state_tracker/st_atom_texture.c
index 5fe042b..58e753d 100644
--- a/src/mesa/state_tracker/st_atom_texture.c
+++ b/src/mesa/state_tracker/st_atom_texture.c
@@ -111,9 +111,6 @@ update_textures(struct st_context *st,
GLbitfield free_slots = ~prog->SamplersUsed;
GLbitfield external_samplers_used = prog->ExternalSamplersUsed;
GLuint unit;
- struct gl_shader_program *shader =
- st->ctx->_Shader->CurrentProgram[mesa_shader];
- unsigned glsl_version = shader ? shader->data->Version : 0;
enum pipe_shader_type shader_stage =
st_shader_stage_to_ptarget(mesa_shader);
if (samplers_used == 0x0 && old_max == 0)
@@ -130,7 +127,7 @@ update_textures(struct st_context *st,
GLboolean retval;
retval = update_single_texture(st, &sampler_view, texUnit,
- glsl_version);
+ prog->sh.data->Version);
if (retval == GL_FALSE)
continue;
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